[to_xp]Gekko
QCT junkie
because normal axemen don't become impossible to build everywhere as soon as you tech iron working. it's a side effect of the "not need building to train" ability.
[to_xp]Gekko;12768331 said:could you make the disciple you get with religious techs a unique unit with 100% chance to spread? it's very annoying when you get a religious tech and he fails spreading it and you can't get anymore :/
It sounds reasonable. I guess that the disciples obtained through random rewards could get the same property. I will create an issue for this.
I finally tried this; it looks as though it has some very good ideas.
One confusing thing that happened in my first game: I got the Mushrooms event, and it put the mushroom graphic on one of my hills. But it wasn't the Mushroom bonus, just a temporary tile boost that went away when I mined it. I think it would be much clearer if this event provided the Mushroom tile bonus.
[to_xp]Gekko;12783338 said:Acheron currently can use his meteor shower while held in his city, this is a bit too much imo alongside with the sons and disciples. iirc held used to block spellcasting which is no longer true, perhaps a new promo for Acheron could have the old behaviour?
Get rid of (okay, weaken) the sons instead. Acheron is meant to be the main obstacle, even if that's not how it works. The meteor does hardly anything.
I've thought for a long time that the Sons are a nice idea but implemented poorly (they usually come too early and too often, their easily exploited by certain strategies, etc).
I think it would be fun to re-explore the concept of having Acheron's Lair as being more potent (in either Barbarian hands or Player hands). Perhaps Heroic Strength1 for units built as well as +25% military production? I believe this can overlap with auto-applying enchanted blade to units ... since the latter affects both new and old units, while the Heroic Strength would only be applied to units built in that specific city.
Additonally, if we wanted, we could have Sons and Disciples explore outside of the city IF their spawn rate or tech requirements were a bit more tame. (Disciples at KotE, Sons at Sorcery).
[to_xp]Gekko;12795890 said:Orbis had pretty nice mechanics for roads, you could look into that![]()
[to_xp]Gekko;12795949 said: