tchristensen
Emperor
My current game continues to be a blast, I noticed the AI doesnt defend its cities that well, sometimes only 1 defender, maybe giving the AI extra free defenders at start would do the trick. Using the extra defense stats I put in for wall/castles though makes taking cities really tough esp. if you get a castle built, really really tough but realistic as developed civs tend to be able to survive at least until modern times. If anyone is interested I can post a download of my slightly modded version, basically exact same game with a few defensive changes. I also changed cultural victory to 4 cities instead of 3 to get that one making it a little harder because with all the culture builds its easier to max 3 cities than normal.
Thanks for the suggestion. I changed it to give the AI, 2 Defenders, but they seem to take those troops and use them elsewhere or it is not working. The AI is continuing to be relatively dumb -- but I keep playing with XML in creative ways. I am hoping to find just the right mix that will make them tough but not excessive.
With the latest edition, the AI have been dropping like flies against the barbarians (which I run on Raging), but I think I found some controls to offset the aggressive nature of the barbarians.
I am working on a small XML fix that will be maybe 8 meg download that will alter unit strengths, powers, balance, AI, and other related things.
Thanks for playing the game.