Thanks for all the bug reports... much appreciated!
1. 'Writing' allows open borders, but in G&K you need an embassy which first becomes available at 'Paper'.
2. Maybe make it so that villages cant be built in deserts, it seems kinda weird that the Calim desert is one big breadbasket with villages on every tile.
The first is fixed; I had those reversed in the tech tree. I agree that the village spam is bizarre; I may remove them from deserts if this doesn't impact Calimshan too much.
Game crashed on me at turn 85. No error message, just stalled out waiting for my turn.
More than likely the crash was related to an AI unit moving to or from the Underdark. This is a very random occurrence, though I believe I have at least reduced the frequency in v.2. I played up to turn 250 twice with v.2 with no teleport bug.
The turns were somewhat long for the beginning of the game. Maybe it's just my slow computer.
Well, yeah, the scenario is huge. I may address this in future versions by offering an advanced set-up screen for users to reduce civs and map sizes. For now, it is what it is.
The surface transporters were usable. Doe's the AI use them as well? I chose Necromancy first off. Got the crypt and it bestowed food for my city and with an upgrade random zombies that I had to destroy due to the drain on my treasury. Maybe instead of a gold upkeep, a 'weave' upkeep could be used for zombies. (if that's doable).
Yes the AI uses portals but only randomly. They have no idea the portal is a link in a path to a destination. Mostly they are for human player's exploration. I think I can make a switch to turn off zombie spawning after meeting a threshold... say 5?
Played for nearly 200 rounds without any bigger problems.
Only thing was that my Rouge coudnt enter the underdark and the npcs didnt seem to use the transport realy often.
Realy great mod and nice changes. I just miss the farms so badly.. cant you perhaps make the trade post have a 2 sector minimum distance? So its not all totaly full of ugly trade posts
Heroes and hovering units (dragons, gnomish flying machines) cannot enter Underdark portals. This is partly for balance. Also, Heroes carry a lot of data with their unitID (their civ bonuses and their level bonuses), so teleporting them around causes havoc. Heroes also cannot cast Mislead or Escape.
I agree about the aesthetics of the villages over farms, but including them results in frequent and unavoidable crashes. With farms in game I would have to jettison all the new improvements and resources, so I opted for the village approach for now.