arcticnightwolf
Emperor
- Joined
- Jun 8, 2008
- Messages
- 1,301
Public it right now, and you'll get judgment from us AND (probably) from big boss ... (

I need 2 days, 'couse i must play many example games with my friends. Civs and Units really needs a balance. As i said, wait until weekend![]()
But I'd like to know the rules ... (or example game) ...or on what is this game based on ... Action Points (like in I-don't-know-in-what) ?
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I read it all. I would focus on the core game mechanics more than the cards. Designing the cards is fun, but the game has to be enjoyable at a base level first. You have done a great job of capturing the FfH flavor, but dont let it make design decisions for you, do what makes your game the most fun.
But that will probably come out in your play testing. Really beat up the gameplay mechanics and get them to be as elegant as possible before worrying about adding new cards to the mix.
It also seems that it may be heavy on the mental math with percentage kills, high attack damage totals and dice results all in the mix. You may want to see if there is any way you can simplify the mechanics. Simple with strategic depth are the twin goals (though they often pull you in different directions).
Any news?
btw, Sifaus, you have really nice image, which really coresponds withyour info "Empyrean Warrior"... ((
Spoiler :![]()
Hi, everyone.
I have a new preview about game. Starter deck Civilizations!
Spoiler :Amurites (N)
Bonus: Arcane units gain 2d.
Unique unit: Wizard (Replaces Mage) – May Cast 2 spells in a turn.
Firebow (Replaces Longbowman) – +3f
Hero: Govannon – 3n 3n 2d, Spellcaster(2)
Balseraphs (E)
Bonus: Player may attack 2 times for a turn. Take Create Puppet Spell Card too.
Unique unit: Harlequin (Replaces Ranger) – +3f 2d
Mimic (Replaces Champion) – +3n 2d
Hero: Loki – 4n 4n 2d, Spellcaster(1), Can Cast Create Puppet
Bannor (G)
Bonus: All units gain 2a. At start, Bannor Player adds his Army Deck 4 more Spell Cards.
Unique unit: None
Hero: Donal Lugh – 4n 4n 2d, May attack 2 times for a turn.
Calabim (E)
Bonus: If you kill a unit from any opponent, the killed unit becomes Bloodpet (You’ll need to Place This, Active Units Zone. Otherwise, They’ll go back to Army deck).
Unique unit: Bloodpet (Replaces Warrior) – +2a, 2d
Hero: Losha Valas – 3n 5n 2d, Spellcaster(1)
Elohim (G)
Bonus: All units gain 2d. At start, Elohim Player adds his Army Deck 4 more Spell Cards.
Unique unit: None
Hero: Corlindale – 3n 3n 2d, spellcaster(2)
Grigori (N)
Bonus: Neutralizes opponent’s Civilization bonus, while opponent attack to (Grigori) player. At start, Grigori player selects 2 more Unique Unit Cards and 2 more Spell Cards. Take Dead’s Tise spell Card too.
Unique unit: Dragon Slayer (Replaces Champion) – +2n 3d
Grigori Medic (Replaces Summoner) – +2d, Start with Dead’s Rise spell
Hero: None
Note; "d" means Defend die, "a" means Attack die, "n" means normal die and "f" means first strike die. Their explanations will be in rulebook.