1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Fall from Heaven: Age of Ice

Discussion in 'Fall from Heaven: Age of Ice' started by Kael, Jun 15, 2007.

  1. Excedrin

    Excedrin Chieftain

    Joined:
    Jun 23, 2007
    Messages:
    56
    Location:
    Florida
    I down loaded Fall from Heaven II this morning and played it a bit...

    I've never been a big fan of scenarios, so I have only one word to describe it:

    WOW :goodjob:

    While it requires adjustment from Civ IV to play:

    I did a random start figuring I wasn't going to like it anyway and drew the Malakims.

    I really liked the spell casting units. One thing I absolutely love about the units is they gain XP over time. That's just Excellent!

    I was actually holding my own there for awhile until I decided to help Cassiel of the Grigori with a war on Hyborem of the Infernals. Sheesh he's one tough demon!

    The first time his leaderhead popped up I almost jumped out of my chair :eek:

    Thanks for a great side track from regular Civ. I've been a D&D fan for many years and this was just what the Dr. ordered!
     
  2. icantcmyeye

    icantcmyeye Peace Through Power

    Joined:
    Jan 4, 2007
    Messages:
    180
    Location:
    Arlington V.A.
    wait a second, some of the palaces and wonders in FFH look just like certain new wonders in BTS, was this a gift from the firaxis crew when you began the project for them?
     
  3. jwin

    jwin Chieftain

    Joined:
    Jan 30, 2007
    Messages:
    254
    Location:
    NY
    I just saw that Kael has also cowritten a modders' guide which is included in BTS.
     
  4. C.Roland

    C.Roland FFH Art team member

    Joined:
    Nov 26, 2005
    Messages:
    2,112
    Location:
    Quebec
    What do you mean ?
     
  5. Grey Fox

    Grey Fox Master of Points

    Joined:
    Dec 19, 2001
    Messages:
    8,726
    Location:
    Sweden
    Hippus palace for one. I think.
     
  6. Kael

    Kael Chieftain

    Joined:
    May 6, 2002
    Messages:
    17,400
    Location:
    Ohio
    We aren't using any BtS resources in FfH, and we didn't get any gifts of resources from the Firaxis folks (although they did get some gifts for the epic game from us).
     
  7. seZereth

    seZereth FfH´s art monk(ey)

    Joined:
    Feb 3, 2006
    Messages:
    3,900
    Location:
    Bayreuth
    actually i am happy that we didnt get any gifts or big help :) it makes everything AoI truly ours. and thats what its all about... our team!
    I am proud of you guys :)
     
  8. wilboman

    wilboman Hibernorse Frost Giant

    Joined:
    Nov 25, 2001
    Messages:
    2,403
    Location:
    A timeshare in Kwythellar
    I am proud of me too:p

    But in seriousness, we all deserve a clap on the back for a job well done (I just finished a full game of AoI, and I was bowled over by the fun factor).
     
  9. Jono

    Jono Chieftain

    Joined:
    May 19, 2004
    Messages:
    1,522
    Are priests supposed to give +2 Great Person points?
     
  10. Nikis-Knight

    Nikis-Knight Chieftain

    Joined:
    Dec 22, 2005
    Messages:
    5,633
    Location:
    Orange County, CA
    Well, yes, but you can't have any.
    Illian GPP do not go towards Children of Kylorin, but something else entirely.
     
  11. MagisterCultuum

    MagisterCultuum Great Sage

    Joined:
    Feb 14, 2007
    Messages:
    15,609
    Location:
    Kael's head
    What, I wonder...is the related to the warning to beware of missionaries?
     
  12. Kael

    Kael Chieftain

    Joined:
    May 6, 2002
    Messages:
    17,400
    Location:
    Ohio
    No it doesn't. You will need to decipher that one on your own. ;)
     
  13. Jono

    Jono Chieftain

    Joined:
    May 19, 2004
    Messages:
    1,522
    Spoiler :
    Yeah, that was terrible...
    [TAB]Bye bye, Cevedes.
     
  14. Kalimakhus

    Kalimakhus Chieftain

    Joined:
    May 8, 2007
    Messages:
    1,249
    Good job folks. :goodjob:

    I am just in my first game trying to figure out how to get out of my starting location. I lost my hunter hero. Ficara the north wind stumbled on him. (Never thought of getting attacked from the air). :eek:

    I like the ability of archers to inflict damage on units in an adjacent tile. I hoped to see this implemented in civ4 since ever. It simply makes sense.

    All in all, captivating plot, wonderful models and effects, and I am still scratching the surface wondering what may awaits me.
     
  15. Loderunner

    Loderunner Chieftain

    Joined:
    Jan 11, 2007
    Messages:
    39
    For the past several months, I've been playing Warlords with Blake's AI improvements. For those who don't know, his changes are brilliant. You will most likely need to drop the difficulty level. The AI on harder difficulties doesn't need to "cheat" to become a challenge.

    I absolutely love the FFH2 mod, I can't stop playing it. This is the best mod that I've ever seen for any game, hand's down. My only complaint at this time is that going from Blake's AI to vanilla AI takes a bit away from the game. I look forward to playing the updated version that works with the AI changes.

    Thanks for a great game!
     
  16. vorshlumpf

    vorshlumpf Chieftain

    Joined:
    Dec 5, 2003
    Messages:
    1,096
    Location:
    Victoria, BC, Canada
    I agree. I eagerly anticipate the upgrade to BtS for FfH II, and Blake's AI is one of the biggest reasons for that.
     
  17. Rando

    Rando Chieftain

    Joined:
    Dec 7, 2005
    Messages:
    129
    Hi Kael and team,

    Just wanted to compliment you on a fantastic scenario. I got Age of Ice yesterday. I was going to just load it and play a couple of turns to see what it was like and then go back to my FFH .23 game, but I got sucked in! It's a very fun scenario. Actually, 'very fun' doesn't do it justice. It's amazing.

    I had some questions about features, art that are included in the scenario and some other ideas it gave me that could be fun to be included in future FFH versions.

    - Mark of the Scorpion: I loved the 'Children of Kylorin' and the 'mark' feature (mark of the fox, scorprion, etc). That is very cool and adds a unique twist and neat role playing element. Any chance a similar feature is going to be included in FFH?

    - Random Heroes: I liked being able to start with a hero at the beginning of the game and having a selection. It made me think it would be fun if, in addition to the heroes you build, if there were random heroes in FFH who would either join you at the beginning of the game or who might offer their services periodically during the game (similar to Age of Wonders or Master of Magic)

    - Avatars: Also, I was wondering about having an avatar for the character you are playing? For instance, if you are playing Kylorin, an actual Kylorin unit that you start with that has a hero promotion or some special ability. It might be neat to have a new victory condition that if your avatar is defeated you lose the game - this might help balance out getting a powerful 'free' hero unit at the start as you wouldn't want to risk your avatar in combat unless absolutley necsesary. I like the idea of having an in-game representation of the character I am playing.

    - Unit Graphics: Loved some of the new graphics - frostlings, mamoths, etc. Are these going to make it into FFH?

    Congratulations on a great piece of work.
     
  18. rusty217

    rusty217 Veil Fanatic

    Joined:
    Feb 25, 2007
    Messages:
    511
    Location:
    Nyx
    Age of Ice is a great scenario, i'm really enjoying it
    And the opening movie was a very nice surprise:)

    The hero system was very good, i really liked the idea of starting the game with a hero and then later with the appropriate tech upgrade them, so that they stay a potent threat throughout the game and aren't mainly for the early or late game, this could be an interesting feature for the main mod...

    The wheather features were really impressive and while most of the time would only prove an annoyance they could occasionaly give you a strategic advantage, i.e. walking accross the frozen lake to attack the enemy.

    The leaderheads were very good. Is charadons going to be included in standard ffh aswell? And are any other leaders going to get 3d leaderheads.
    Oh and Kyorlin was very impressive

    :goodjob:
     
  19. C.Roland

    C.Roland FFH Art team member

    Joined:
    Nov 26, 2005
    Messages:
    2,112
    Location:
    Quebec
    We now have the skills and the knowledge to create 3d leaderhead. THe thing that we miss the more is time. I do not know if we will have 3d leaderhead some day (I would like to, but it's a thing that we would need to talk in our private forum:D ). If we have some 3d LH, it won't be before Ice phase.
     
  20. Grey Fox

    Grey Fox Master of Points

    Joined:
    Dec 19, 2001
    Messages:
    8,726
    Location:
    Sweden
    I prefer the 2D heads myself. I'm not a fan of the 3D heads unless they look much better than the ones in AoI.

    I'm particularly disappointed with the look of Charadon.
     

Share This Page