I tried your thing, which gave me tons of errors because it couldn't find the needed promotions, but it worked ok. I just uploaded a new version which fixes the problem with the buttons - maybe it will fix this too.
I tried your thing, which gave me tons of errors because it couldn't find the needed promotions, but it worked ok. I just uploaded a new version which fixes the problem with the buttons - maybe it will fix this too.
I tried your thing, which gave me tons of errors because it couldn't find the needed promotions, but it worked ok. I just uploaded a new version which fixes the problem with the buttons - maybe it will fix this too.
The spell pedia page looks awesome, but when I click on the spells it doesn't pop up a page for that specific spell. Not a huge deal, but I assumed you wanted a popup since you provided the CvPediaSpell.py file as well.
Are you using my FFHSpells demo mod, or have you copied it into the main FFH stuff? If you have copied it in, have you copied in the CvScreensInterface.py I use? It has new functions that are needed for the spell page, so maybe that is the problem.
Are you using my FFHSpells demo mod, or have you copied it into the main FFH stuff? If you have copied it in, have you copied in the CvScreensInterface.py I use? It has new functions that are needed for the spell page, so maybe that is the problem.
That was it you gi-nourmous stud. Sorry about that, I was sure I checked for all the updated files but I missed cvscreensinterface.py. I'll be putting a new version out tomorrow wthat includes your updates and tons of new spells. Its going to be a substantial update.
And I've now uploaded a version that has both spells and promotions to http://members.aol.com/ben77/FFH-talchas.xls. I will probably remove the spell section and upload this and a unit one to the general civ modding forum.
I've uploaded a new version with techs and unitclasses. Techs are already in the FFH editor, but I made a page for regular civ4, so I thought I might as well copy it here too.
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