Played 20 turns.
Turn 440:
-Changed civics: military state -> caste system. The reasoning behind the chance was to reach friendly status with sandalphon so we could trade some techs with him. We got some unhapiness and a little extra maintenance, but it wasn't a big deal.
-Started building Heroic Epic in Astrum.
Turn 444:
-Demand from Perpentach:
Denied him, since he already hates us.
-Astrum finished HE -> catapults.
Turn 445:
-Great Prophet was born in Torrolerial -> Order Shrine.
Turn 446:
-Bone Palace completed - 15 turns Golden Age.
Turn 448:
-Sandalphon asks us to join the war against Perp. Perp is weak, far away and hates us, so, I gladly accept:
This bumped Sandalphon to friendly, so:
I wanted Divination so we could build the Tower of Divination.
-After I closed the trading screen with Sandalphon, the Malakin made a demand:
I took some time to decide about this one, but decided it was best to accept it. The Malakin are very strong and getting positive diplo for just a ten turn switch is worth it.
-This turn, we also completed Engineering -> Started Fanaticism.
Turn 449:
-Made a trirreme to explore the Northwester Island (which is insanely huge, by the way). I sent two axemen. Popped a hut when landing, got gold:
I already lost one of the axemen attacking the barb city with ~70% odds... It was a dumb move, so forgive me.
Turn 450:
-Switched back to Military State.
Turn 451:
-Auric sent a stack to attack the Elohim city north of us. We could see it with a hawk:
-Trade with recently friendly Malakim:
-Next player, when we get the chance to switch civics again, please adopt overcouncil.
Turn 452:
-Auric captures the Elohim city:
Turn 453:
-Arendel demands that we change religion to FoL... Well, thanks for letting us switch before we legitimately could
-Massive Malakim SoD heading north, probably to attack the Calabim. It includes Chalid:
Turn 455:
-Fanaticism -> Sorcery. I think we should take Rightneousness with the tower of divination, so I went for the much cheaper Sorcery.
-Einion demands way of the wicked.... I accepted it just because of the contradiction
Turn 456:
-Nice event = free beakers:
Turn 458:
-Adept finished a mind node. We only need sun mana to be able to build the tower of Divination, which gives one free tech, but we don't have another node in our territory. There's one in one border pop distance from a city, but the city will take ages to get it... Maybe settle another city near one...
Turn 459:
-Auric completed The Deepening, which turned part of our terrain to tundra...
Turn 460:
-Sorcery in -> Placeholder tech chosen for now...
-Founded gem city.
Commentaries:
-I think getting Righteousness with the Tower of Divination is the way to go... It'll take ages to tech manually.
-We have a stack of axemen + catapults + 2 adepts near Auric border city. Upgrading axeman is very expensive, so i'm building some champions where it's possible.
-We should keep spreading order until we have it in all cities -> there are two cities taking care of it right now.
-Establishing a foothold in the northern island is something I recommend. There's a trirreme loaded with a champion and a axeman going to the nearer barb city (it has an archer and an axeman, but it's on a hill...). There's also a hurt axeman healing there.
After we conquer the city, use the hawk to scout the interior of the island.