Well that's good because I warred.
I extended my set but have the 20 turn save too - the rest that I played were uneventful and just wearing Mahala down. Urslo was eventually taken at no losses on turn 82 by the super warrior alone.
I kind of went in the set with autopilot on but this got my attention in a big way:
Oh yes. Oh yes. OH YES! Boy started healing and the plan started coming together.
Soon after this came in though:
Which obviously wasn't too encouraging in the scope of things.
Garduk kept building the settler a few turns at the beginning of the set because I suck but turned to warrior pumping soon after (2 or 3 turns lost, later turned out irrelevant). When I had 6 I moved on Urslo but it turned out that the regular suckers were no match for the Beastmen as far odds were concerned so superman was given the grim task. He got march from his first fight and consistently had odds on the beastmen. At the end of the grinding down he is level 8, has Combat V Drill I and March on top of the old mutated promos. And no, he's not diseased anymore. This guy is scary good for this point of the game and can easily take down other AI's if we so choose.
Finished myst, swapped to GK, started on Agriculture. Garduk is building a settler and we have 6 warriors + superman + scout.
Posted are saves for T60 and the turn of Urslos fall. (82), you can decide on either one. The advantage of the latter obviously is the fact that you won't have to do all the clickery, because that's all that was going on during those turns besides superman grinding down Urslo.