Fall from heaven SG - High to Low

Sorry guys I'm not up to giving the game the attention it deserves tonight (too little sleep all week, playing game). I will play it tomorrow, to keep within the 48 hours, and when I'll be rested up.
 
History of the Bannor people during the Purification wars:
Year 560 After the Thaw:
Deep in the Bunker under the palace in Golden Leane we come upon a very sorry sight indeed, Varn the Mad raving and ranting at his subordinates:
"What is going on out there? We're being slowly crushed beneath the heel of the infidel, our allies the Ljosfar are sending out their armies to be slaughtered. The Illian barbarians we are forced to work with do nothing, and between them the Sirdar and the Calabim are worse than the Ljosfar."
General Paullus: "At least sire the Elohim are not quite dead, but we know not where they are hiding from the heathen"
Chancellor Fish: "Sire have you thought about surrender and vassalage. At least it will keep the people alive"
Varn: "It is MUTINY! Deliberate, vindictive insane as his face, but MUTINY IS CHARGED! Take him away guards, and execute him."
General Paullus: "But Sire, he makes a valid point, we need to preseve the country. The future must remain. For the Malakim will surely rise again."
Varn: "The Malakim are not worthy of my leadership, despite my greatness they failed to conquer the world and kill the untermenschen. We will destroy them before we ourselves are destroyed."

It took us many hard years but we finally ousted this madman, and his cabal of psychopaths, and after many more years of hardship and sacrifice, we finally cleansed the Malakim, and returned them to the correct path so now they count us as brothers and we count them as equals in our great enterprise:

During this period our great hero Donal Lugh took the city of Bryn, but when he saw the charnel houses created by the Malakim ruler to kill all the "undesirables" in the city his rage knew no bounds, and he razed the city utterly:
Spoiler :
Brynthatwas.jpg

He then proceeded onto Lodente and started the Great Siege, of which we will hear more in the next class.

In the north Valin Phanuel and the angel Sphener finally reunited and advanced on the heretical Elohim city of Morr'ta'naar. It too was captured and razed:
Spoiler :
Einionhasleftthebuilding.jpg

with the army rejoicing that the heretic was now wiped from the face of Erebus.

Or was he?
Spoiler :
Orhashe.jpg

The rejoicing was cut short when a few days later an archer walked out of the fog "to defend the city with his last breath" as his orders stated. When he saw the ruins he wailed his anguish for two years then ran stumbling back to his master, spreading his madness to the rest of the Elohim troops. While the Heretic lasted a while longer, defended behind a screen of those vile icemen, the Illians, he was not to trouble Erebus ever again.

Our cities continued to find many of their sons gladly donning armour and joining the fight against those that would destroy the wordl. However some were diverted from the army in order to form a navy that was capable of defending our cities from the rapacious pirates in the service of the Illians and Calabim. While the south was easily secured, the northern coast was in danger of being raided for some time to come.

As mentioned in our history books, Arendel sent two Tiger armies against us. These armies were so pitiful that no visual records survive. However the second army was that which took part in the Battle of Killybegs, where one Demagog, in his prime, told the other defenders to simply man the walls for in his own words "I will visit upon those vile creatures the sting of my pimp-hand, and surely they will quail before my might and die by my blade". And, lo it came to pass. In her gratitude our Heavenly Queen Capria bestowed upon this Demagog the most sacred title in Bannor mythology, and elevated him to "The Sisko" a title held today by his descendants as a mark of reverence and gratitude.
Spoiler :
Civ4ScreenShot0000-3.jpg


The army of the Calabim was equally as puny. But it had the effect of delaying the assault on Spilan for a year in order that Kahblag would be secured as a base of operations:
Spoiler :
Civ4ScreenShot0001-2.jpg


In technological terms our scientists finally, in the year 558, managed to perfect the recipe for the Black Powder, and our citizens were finally able to move forward with their plans to make a big BOOM through the use of cannons, which arrived at the fronts in later years.



Spoiler to keep the planning from distracting from role play :

Thoughts:

In the north we should take and Raze Spilan, then probably hold at Kahblag (sp?) until at least both Arendel and Varn are neutralised.

In the south I'm positioning to attack Lodente two turns away. I didn't want to risk moving onto the flat as the defenders are numerous enough to come out and decimate us, at least on the hills we have defensive position.
I have drawn up a plan using both Donal's force and a secondary force I've been building up in Evermore:
Spoiler :
Planidea.jpg
I think we should move this force on Golden Leane when we are assaulting Timberling with Donal, giving us a pincer effect.

As for the Ljosfar force, that is being slowly built up, with mostly catapults and Champions joining it. Gaelan is building a Fire node on the mana, seeing as we don't have the handy fire spells.
Sorry for only taking eight turns, but it took me 1 1/2 hours and an hour to write up.
 

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Good good!:D

Seems that we are finally getting a grip of situation with the Malakims.
BTW, Einion has probably taken the barb city visible in your third screenshot.
 
The self-imposed AW variant (not to mention the impromptu role playing) post t500 has really spiced this game up, as if it wasn't exciting enough as is. Good show, really! :) Ooh 999th post. I better make my next one count.
 
Good good!:D

Seems that we are finally getting a grip of situation with the Malakims.
BTW, Einion has probably taken the barb city visible in your third screenshot.

Thought that, too. That's why I said "shielded by the Illians".
 
I'm up aren't I? Here I was wondering why nothing is happening. :hide:

I'll play tonight and also try to get a report up.
 
First of all my apologies. Seems like the rotation either goes really fast or really slow and in both cases I'm totally lost with my own position in it.

On top of that, my schedule is packed this week - I have my very last exam (unless I flunk it) on thursday so I'm afraid I will have to forfeit with the role playing for this segment as much as I'd prefer it. In short, this is an action report. I played 10 turns.

Plenty of signs from Brian to get my bearing straight so I was off to pull of the three-prong attack on the Malakim as planned while also aiming to wipe the elves off the map.

Here's the first spot of action:

Sieging Lodente Arturus shows up with a stack:

civ4screenshot0109.jpg


Meh. It did give me a small scare though but knowing that the AI does not coordinate so I figured I was safe. Arturus did attack, but with very little effect. Donal the first strike master solved.

On the other side of the mountain range, this was going down:

civ4screenshot0110q.jpg


She does love her priests, doesn't she? Well, off to the tiger safari. I like the Mutant Phalanx - good rolls on his mutations!

The third simultaneous siege was going on in the east, on the Illians:

civ4screenshot0113.jpg


I figured that it was time to remove that pesky little outpost. Sphener :rockon:. Also, switching Orthus' Axe between him and Valin removes the need for any other units, basically as you can do it within the turn. I like to imagine that first one guy goes off to slaughter some weaklings and then after a hard day at work he returns to the siege camp, tags the other guy with the bloodied axe and he's off to the carnival.

City fell and burned.

VG flexes his muscle down south:

civ4screenshot0115.jpg


Didn't have the guts to make it across the border though.

Auric sent a siege on Kabhalg. This caused Valin and Sphener to rally from the ruins of Hyol to defend.


civ4screenshot0116.jpg


Result was Illian army dead but unfortunately the slower moving units were ambushed and we lost some catapults + demagog escorts.

Mutant Phalanx & Co. do a number on Arendel:

civ4screenshot0117.jpg


Burned the city.

Lodente falls. The islander Paladins make it on the ending turn to reinforce Donals army and are now garrisoning Lodente.

civ4screenshot0118.jpg


The army of Evermore just reached the gates of Golden Leane but no actual siege has been done yet. I found out that Cannons suck at sieging cities compared to cats because they don't get that sweet retreat cats do. They rock on the field but in city siege it's pretty much guaranteed to lose them. Too bad.

Malakim are about to fall, it should happen in the next 10-20 turns depending on how long sieges last. Eastern front is holding easy.

To conclude I would like to shamelessly plug my first SG Fall with Fleme - also a FfH (or modmod) SG, details on the thread. If anyone of you have another one of these in you, I'd love to see you on board.
 

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The amount of resistance the AI shows is quite impressive. However, our noble task moves on nicely!:goodjob:

It seems that I am up again. I'll probably report back to you tomorrow or the day after. I'll try to finish of the Malakims and then move on against Arturus. Any suggestions, ideas??
 
It is pretty much just more meat to the grinder and repeat. The backbone of the AI is broken already and the quality - not to mention the quantity - of capable armies we have is too much for them to handle. There are currently four of our stacks capable of warfare on their own on the field right now with more forming all the time. I set a lot of cities to build cannons and arquebusiers, you should rally all fresh recruits to Kabhalg and start progressing there as the three armies of the west mop up the Malakim and Arturus. Arturus is just a domino and he will fall as soon as the Malakims are done for and then we can focus on the east.

Since we want a conquest win, just start razing everything due east save for a few forward bases (keep Altherion + few others) and west (keep Golden Leane + a few others).
 
Okey, I played a solid 17 turns just so that I could accomplish something. This is how it went:

Our three armies pressed against the Malakims from northwest, northeast and east. A great battle took place at the gates of Golden Leane, when a significant Malakim force assaulted our eastern army. However, their attack was repelled without losing a single unit (we got lucky there). After the Malakims were pushed back, we took their capital quite easily.

Meanwhile Donal and his fellow Paladins attacked Timberling, which eventually fell to our superior regiments. Malakims were kind enough to stack Timberling with all kinds of useful stuff!:D

Civ4ScreenShot0119-2.jpg
Civ4ScreenShot0120-1.jpg
Civ4ScreenShot0121-2.jpg
Civ4ScreenShot0122-2.jpg



An event occurred, seems like there is a possibility to sign peace even if we run Crusade.:confused: Of course Donal slaughtered the meditator before he could spread his message and soon he had exiled them to Nubia.:lol:

Civ4ScreenShot0123-1.jpg
Civ4ScreenShot0124-2.jpg



Our rampage continued towards west at accelerating pace. Our great paladins stumbled on this for instance:

Civ4ScreenShot0125-1.jpg



But then something that we had completely ignored occurred!:eek:
That's what we get when going for conquest victory and razing all those cities... Gladly our health situation is quite good, so the blight didn't hit us too hard. Actually it would be fun to collect the Four Horsemans' heads (and equipment!) for Sphener.:evil:

Civ4ScreenShot0126-2.jpg



I concluded my set with the inevitable deed: Facing the dwarves with extinction. The whole western hemisphere is ours!:king:

Civ4ScreenShot0127-2.jpg



Some notes:
-I have promoted our paladins to commando, so they're an excellent blizt force.
-Garlan got twincast
-We lost one Phalanx, but there is an axeman that would make nice phalanx..
-Our eastern armies are currently marching towards Einion's last stronghold and the ancient Hippus capital
 
Yeah I was eyeing that superaxe earlier - he would indeed make a great Phalanx. Hope it wasn't the mutant dude who kicked the bucket, I grew to like him and his extra limbs.

Indeed, it seems that we will be facing a horseman or two if we continue on the razing spree but then again I don't find anything objectionable about that - perhaps a challenge? If we don't want that, does stock FfH have sanctify? If so, we could just send a priestpatrol to clean up the ruins and cut the AC. Either way, good job with the western cleaning - it's quite enjoyable to advance with both numerical and technological superiority!
 
No, it was on the eastern border. It had only S3 or S4.

You are right that it is quite easy to overhelm everybody with our heroes, paladins and phalanxes. All the AI heroes have been slayed and they haven't got any other military techs so far, but this can change before the end. Oh, and at least we'll face couple horsemen..

However, like you said we could fight against the AC, but we don't really need to, since it won't threaten us much. Actually it might spice up the end game mopping, which seems to be be right around the corner.
 
Indeed. Sphener with the Nether Blade is bordering unfair though, as far as horseman slaying goes. :lol:
 
@Fleme we have sanctify, it's 1st tier, can't remember the name, but the promotion is a glowing Ankh.
 
Just found this thread, after reading about Fleme's planned game over at Realms Beyond. Quite a read, very nice gaming and story telling. :goodjob:

I have only recently gotten into FFH, after seeing some of the games over at RB. I have not tried the High to Low option yet, but will definitely have to give it a shot after reading this. :D
 
:bowdown: :clap: :bowdown:

Nice work, guys!

Finally managed to update myself through the thread. Very nice story and very nice play.

I'm glad that the game went along nicely. I wasn't sure if a high to low SG would work, but I guess it did. Mostly due to the nice turnsets and roleplay.

The best part will come now, when you'll face your previous leaders, the monsters that you helped to create, a very though battle, both phisically and psichologically...






If only Sphener wasn't invincible :lol:
 
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