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I tried to add parameters for requiring fresh water/ocean but it didn't work (see the brewery entry) - I just had to take a guess with the code, and it was apparently a wrong one. Could you help?
 
I tried to add parameters for requiring fresh water/ocean but it didn't work (see the brewery entry) - I just had to take a guess with the code, and it was apparently a wrong one. Could you help?

Yes, although I'm not positive that the result is what you want. We should probably move the more detailed parts of the discussion here; I'll try to keep a watch up on the (discussion) page for a while.
 
The buildings section is now up-to-date as I can make it. There's plenty of room for people to add more strategy advice, as the trick with half of the buildings is knowing when and when not to use them. I'll start on the wonders in a few days.
 
Something happened to the leader trait pages. Only the first leader is listed for a given trait. However, you can see all the leaders who have the trait if you try to edit the page.

In addition, I KNOW I corrected the Arcane experience calculation table. However, all my changes are gone. Looks like a revision rollback.
 
Something happened to the leader trait pages. Only the first leader is listed for a given trait. However, you can see all the leaders who have the trait if you try to edit the page.
Thanks. This has been fixed. I injected this defect while performing the if -> ifeq change (since if was no longer working as it used to).
In addition, I KNOW I corrected the Arcane experience calculation table. However, all my changes are gone. Looks like a revision rollback.
I'm curious as to what the correction was (the table is also here and here, and I verified the data against the C++ code recently) but I see no evidence of your change in the diffs (so there's nothing I can do). If this occurs again, you might want to contact the maintainer of the wiki.
 
Thanks, xanaqui42. I know what happened to my revision. It was located on the first link you provided. Didn't realize at the time there were three locations were the Arcane experience table was located. I've now revised the other two locations.

My revision corrected the formula expressing the probability:

Channeling I: 25 - XP possessed (minimum 1%)
Channeling II: 35 - XP/2 possessed (minimum 2%)
Channeling III: 40 - XP/3 possessed (minimum 3%)

Or with the Arcane trait:

Channeling I: 30 - XP possessed (minimum 1%)
Channeling II: 45 - XP/2 possessed (minimum 2%)
Channeling III: 55 - XP/3 possessed (minimum 3%)

Was:

Channeling I: 25% - 1%/XP possessed (minimum 1%)
Channeling II: 35% - 1%/(2 XP) possessed (minimum 2%)
Channeling III: 40% - 1%/(3 XP) possessed (minimum 3%)
Or with the Arcane trait:

Channeling I: 30% - 1%/XP possessed (minimum 1%)
Channeling II: 45% - 1%/(2 XP) possessed (minimum 2%)
Channeling III: 55% - 1%/(3 XP) possessed (minimum 3%)
 
It has been a Long time since I was in a formal math class, but I don't see the meaningful difference between "25% - 1%/XP" and {parentheses implied} "(25-XP)%". Is it me, or is that just a style choice?
 
It has been a Long time since I was in a formal math class, but I don't see the meaningful difference between "25% - 1%/XP" and {parentheses implied} "(25-XP)%". Is it me, or is that just a style choice?

The difference is that I was using "/" as shorthand for "per"; whereas with the new version, the mathematical symbols are correct (which makes sense, as it looks like a mathematical equation).

I like the new version better. Mathematics is a more universal language than any specific dialect of English.
 
I thought the intent was to express the formula mathematically and not in a sentence. As it was initially written, it makes perfect grammar sense. Blame in engineer in me :)

Just realized I wrote it incorrectly though (so.... maybe I'm not such a great engineer) and made a correction.

Channeling II: 35 - XP/2 possessed (minimum 2%) should be...
Channeling II: 35 - XP possessed / 2 (minimum 2%)
 
Here it is.

All the 0.21e updates are in, other than Civilopeida/strategy text changes.

The version notes for 0.21f are added (there are no changes from this for the rest of the wiki)
 
For Kael: is there some way we can unpack the art files to get the icons for the wiki articles? or would you be able to provide them some other way? I would be happy to upload/organise them, I just can't figure out how to get at them efficiently atm (inefficiently = multitudes of screenshots = not particularly fun)
 
For Kael: is there some way we can unpack the art files to get the icons for the wiki articles? or would you be able to provide them some other way? I would be happy to upload/organise them, I just can't figure out how to get at them efficiently atm (inefficiently = multitudes of screenshots = not particularly fun)

Yes, you will need PakBuild (http://forums.civfanatics.com/showthread.php?t=136023) and a program to convert dds files to jpgs (or whatever image format you want to use).
 
The 0.20 updates are (finally) in. Note that one area that hasn't been updated for a while are the lists of units by civilization; I'm not certain that those sections were ever right. I hope to automate (and re-enter) this within the next couple of weeks.
 
thanks for that - could you please suggest a program for converting? i don't think i have anything atm that would do it (preferably something i can download for free if that's possible)
 
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