Iceciro
Special Ability: Decimate
I'll pull them up next game and see, but in my past tests I've just passed over the shiny blue promos because they're pretty unimpressive in looks. I guess I'll see how much I can abuse them though.
Decietful is a 5% withdrawl chance. It allows Misdirection with Tactics II.
Deceitful will get a bit more next patch.
I think many of the Esus promotions might need "a bit" more. The opportunity cost - lost combat strength - seems so high. (OTOH, maybe I should just be patient and get combat III or more first.)
OTOH, Ambush can be quite nice. And mass use of Racketeering II, if you're willing to blow a couple of levels on non-strength promotions, can be a big boon to your economy.
As I see it one of the problems with Esus is Sneak Attack. So powerful I won't use it against the AI, and useless against humans who just refuse to open borders. (OTOH, with the new "Sneak" promotion open borders aren't necessary.) But it's something that needs to be considered when measuring Esus' power.
I'd think if you could change the espionage point costs to gold, and then scale that by people running Overcouncil (I wouldn't use Empy, AIs/non-founders don't run it much once Chalid is taken, but Overcouncil is easier to adpot for most races) that might help.
Yeah, but if you add in the EPs there's a chance that you may need to add in EPs for everyone... bleh.
Hmm, I think though, that despite giving the AI control of a unit with freelancers, feral to Barb, which isn't countered by Loyalty, making Loyalty even more useless, enraged, etc, it's not useful at all.
Call me crazy, but not being able to control your own units, ever, is not a smart idea. I hate it, and I hate the way Enraged works now. What was wrong with random barbarians again?
Seriously, call me crazy, but the AI in Civ 4 isn't exactly Turing Capable, even on Diety.So, I don't see how anything but a insane boost to the AI will make AI controlled units useful at all.
Maybe make a promotion that removes unit cost, without making it impossible to select them.
similar to the scion 'hero' "Polomic Godtongue".
Edit - by the way, on your comments on firaxis and AI - Don't ever play their remake of Colonization. It'd be like finding out Santa Clause isn't real.![]()
Thank goodness for Dale![]()
I' haven't really played much of BtS, so I can't speak much to its specific espionage system, though in general I haven't liked espionage systems in 4x games. For one thing, it tends to be the AI dumping large recources into efforts that don't really improve their position as much as annoy you - this tends to be sabatoging your improvements, and so you're constantly forced to go back, micromanage, and rebuild (Birth of the Federation had alot of this)...and often your allies feel the need to mess with you (I seem to remember this with diplomats bribing units in civ 2). I imagine some people enjoy this sort of game effect, and honestly its just a personal preference that I don't enjoy it, but I prefer espionage to be more 'quiet' in these sort of games. But that doesn't work well with the AI, as I'm not sure if their decisions would be any better whether they knew the exact build orders of your cities or not...