Fall Further 050 Bug Report Thread

current patch, have nox noxis or however its spelled, workers do not seem to be invisible, all others do however.
 
I hate to bring this up again, but....

In my game (.50e) The Baron just got an Enchanted Blade from a lair.

Now, please don't tell me THIS is not a bug. I just saw "Underworld 3" and not a single one of those Lychans was wielding a blade - in wolf form anyway. :p

PS. I didn't see it mentioned on your p. 1 bug summary page, but there is still a problem creating Blooded Werewolves, that is, you cannot get any from combat with Ravenous Werewolves, and therefore, no Greater Werewolves either.

The Baron remains a Ravenous Werewolf creating machine, though.
 
I'm re-installing the whole game (in english) to check if it's a language problem. i just don't know if there's going to be differences between my DVD and the one you buy outside Spain (I hope not because the only choice i have to install in english is when I'm asked what language do I preffer during the installation)

I guess it will be helpful if someone could post a savegame [a initial one] so I can test if I can run the game at all (skipping the initial screen)

I'll report about the full re-installation this night.
 
Forgive my newbishness, but to me, the Python code that determines what a civilization can or cannot research regarding religious techs is all fouled up. However, there's a possibility I am reading this logic argument wrong, so bear with me...

Code:
		if eTech == gc.getInfoTypeForString('TECH_ORDERS_FROM_HEAVEN'):
			if gc.getGame().isOption(GameOptionTypes.GAMEOPTION_NO_RELIGION_1):
				return True
			if pPlayer.hasTrait(gc.getInfoTypeForString('TRAIT_AGNOSTIC')):
				return True
			if pPlayer.isHuman() == False:
				if pPlayer.getAlignment() != gc.getInfoTypeForString('ALIGNMENT_GOOD'):
					return True

What this looks like to me is that it returns the same way to a Good-aligned AI controlled civilization (true) as it does for an Agnostic civilzation... meaning the good AIs are incapable of researching Orders from Heaven and founding Order............ there are also no fields for TRAIT_INTOLERANT which explains why Intolerant leaders can still research religious technologies just fine...

EDIT: Something must be messed up here... the fields prevent Evil civs from researching Way of the Earthmother AND Corruption of Spirit, and they prevent Good civs from researching Orders from Heaven AND Octopus Overlords.
 
Iceciro, I think you missed the "!=" part. If the AI civ is not Good, it is barred from researching Orders from Heaven. Ditto for not Evil and Corruption of Spirit.
 
Hmm. See, there's a reason why I said not to yell at me for being newbish at that :) At the very least the addition of a line for

if pPlayer.hasTrait(gc.getInfoTypeForString('TRAIT_INTOLERANT')):

Did fix the Intolerant issue. Still not sure what to do about Honor and Deception though :(
 
I hate to bring this up again, but....

In my game (.50e) The Baron just got an Enchanted Blade from a lair.

Now, please don't tell me THIS is not a bug. I just saw "Underworld 3" and not a single one of those Lychans was wielding a blade - in wolf form anyway. :p

PS. I didn't see it mentioned on your p. 1 bug summary page, but there is still a problem creating Blooded Werewolves, that is, you cannot get any from combat with Ravenous Werewolves, and therefore, no Greater Werewolves either.

The Baron remains a Ravenous Werewolf creating machine, though.

Update your patches fool! None of those are still issues.

Hmm. See, there's a reason why I said not to yell at me for being newbish at that :) At the very least the addition of a line for

if pPlayer.hasTrait(gc.getInfoTypeForString('TRAIT_INTOLERANT')):

Did fix the Intolerant issue. Still not sure what to do about Honor and Deception though :(

I am not sure that Intolerant is MEANT to block research of techs, otherwise why not juse use Agnostic?

Intolerant is intended to keep religions from automatically spreading in your lands, and prevent holding the Holy Cities IIRC. Been a while since any design work was done on that though and I don't think I remember actually completing everything that was requested of me...
 
Hmm. Intolerant doesn't say you can't research related techs, but neither does Agnostic. How odd. I guess you'd have to ask the team. I inferred that from the name (Intolerant sounds way worse than Agnostic regarding how you feel about religions, IMHO... But that may be a naming thing and not a design thing...

The only leader that's Intolerant is Kahd. I always figured that was because he feels he's the heartfelt servant of Oghma and therefore worshiping any other god in his cities was tantamount to treason, compared to the Agnostic Cassiel (though that's really a civtrait) who doesn't believe in them but is more of a self-expression understanding person.

Currently there's a discussion in the Scion thread about moving the Risen Emperor over to Intolerant for the same sort of reason - he is the God, you can't really be worshipping other gods with him around.
 
Yet another crash encountered....

Using 050 patch G with FfH patch t

CtD encountered when the turn ends in the attached game (no matter how I end the turn).

I keep hoping one of these versions will be stable on my system....I love the new features in 050.

For better or worse, this bug was easily repeatable on my system. The attached savegame exhibits the same behavior as above, but doesn't have "Lock Modified Assets" set....
 

Attachments

Update your patches fool! None of those are still issues.

Fool, eh?

I did say my game was .50e. I think it is great you made the fixes xienwolf, but I also think I brought up fair points as the new patch logs don't indicate these fixes were made.

If that warrants being called a fool, then I think I'm posting on the wrong forum. :(
 
I didn't take it brutally either, Sarsin, but one of my friends calls me that too.

Pointlessness aside - current game, casting Dowsing causes an Out Of Memory error again... it worked in patch D (last game I played).
 
For better or worse, this bug was easily repeatable on my system. The attached savegame exhibits the same behavior as above, but doesn't have "Lock Modified Assets" set....

Interesting bug you have found. There was no crash report or anything for me, just a straight dump to the desktop.

Did you do anything special to set up the bug for repeating it, or is this just happening to you frequently?
 
Regarding the definition of intolerant: what about deeply religious civs that are intolerant of other religions? Shouldn't it work that way too? I could see a civ with the Order's holy city (or the Order as its official religion, or that has the Religion civic) automatically becoming intolerant of other religions. No?
 
Fool, eh?
...

If that warrants being called a fool, then I think I'm posting on the wrong forum. :(

Bah, when I say that word it is meant as chiding, jerring, friendly. It's just the limit of written word vice spoken (tone and inflection, whatnot). Maybe I should have written it as Foo'

I was going to make some comment here about "I pity the foo'!" - but then decided that I'm just not funny.

I wouldn't take it personally Sarisin in anycase - you should hear what he calls me... *sniff*
 
Interesting bug you have found. There was no crash report or anything for me, just a straight dump to the desktop.
Exactly what happens to me. Nothing in the log files to indication any problems (as far as I could tell, at least).

Did you do anything special to set up the bug for repeating it, or is this just happening to you frequently?

Nothing special. I just started a custom game as the Mazatl Civ, played normally, and inevitably came to that crash 2 out of 2 games. I never got this type of crash until FF050 patch G.

The only differences over normal:

1. First games (this and previous identical crash) played using patch G. (I think I was using an unpatched 050 previously, but I'm not certain as I *thought* I had applied patch E...)

2. The options in that game were pretty much the standard I normally use, except for selecting "Wet" in the world type.

3. Don't normally play the Mazatl civilization.
 
The Cursor-Hook Bug still appears in Patch G on Korinna the Black Lady after being upgraded from Korinna the Protector.
After that she even simply vanished one turn after opening a Lair...!
EDIT: I reloaded and was not able to reproduce the vaishing-bug.
EDIT 2: The "Take Travelors Cloak" Icon is still missing it's graphics.
 
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