Fall Further - Download and Current Changelog

Empy is still really good, especially for the Malakim. Chalid's lack of earth-shattering nuclear fireball pillar doesn't make him less awesome with access to the divine spells of the Empy casters, law III and Sun III relatively easily.
 
[to_xp]Gekko;7933866 said:
really? how come this change is seemingly not documented anywhere? I've read ALL the changelog and there's no mention of it anywhere. it's a pretty big change so it should have one big bold post saying "CHALID IS NO LONGER ALMIGHTY" imho :p

seriously, that's a huge nerf. what does the empyrean have going for it to make up for that loss?

I believe the change occurred when the spell was changed away from being a Divine spell. Seraphim at that time had it, but didn't after the change (instead only Chalid did). I made the reverse change and made it Seraph only, given that Chalid was already *very* powerful.

Given that he can still inflict stack-damage per turn, has a +2 affinity and all his other toys (as you said "almighty") - and that Empyrean still have the best Religion-unit (Radiant Guard - best crowd control for a standard unit, bar-none) - I don't think they're exactly lacking. It also hasn't been brought up in around a dozen versions since the change was made, even if it was missed explicitly in the changelog.
 
@Iceciro: maybe... but I almost burst into tears when I found that out for myself :lol:

and, talking about the Empyrean when you have 666 post under your belt is bad form. talk AV. :p

@Vehem: oh, I see. I still think it should be mentioned in the changelog since newcomers may get angry when they find that their favorite toy is missing the key piece ;) in FFH, there's usually 2 ways to win a game: 1) good strategy or 2) Chalid . yes, I do agree that this is kinda lame actually. especially seeing that empy is supposed to be the peaceful religion in Erebus. so, one more point in favour of FF. :D
 
sorry for double posting, but I noticed something in patch J changelog:

y. Fix: Pearls are no longer allowed for yield normalization.

is that also true for Patrian Artifacts?
 
I think it could be nice for Chalid to get access to the Spirit and/or Life spheres to make up for loosing Pillar of Fire. Alternately, something like Extension I could be nice, especially if Extension II is made availible to Disciple units.
 
I think it could be nice for Chalid to get access to the Spirit and/or Life spheres to make up for loosing Pillar of Fire. Alternately, something like Extension I could be nice, especially if Extension II is made availible to Disciple units.

He doesn't need anything to make up for it - he's plenty powerful still.
 
hi there everyone
I am playing a new game of FFH just to test the patch z version and I like the blood spilling a lot but I am also missing the FF races so ....yes you guessed it!!
Sorry to be so impatient Vehem...is it going to take long until we will have Fall Further patched to the latest FFH?
 
hehe my friend goes nuts, saying patches come so often he can never finish a game before the next patch is ready. He is still playing a 050a game :)
 
lol yeah I agree but in the end this is what makes the game much more enjoyable.
To tell you the truth, that's the reason I stopped playing in larger than standard maps bacause even though I prefer large scale with many opponents I couldn't finish any of those.
Time is restricting having a family with 2 kids lol.
 
Revolutions for FF is my personal "Magister Cultuum". (there is talking about it but nothing really happens) ;)

There are a lot of things (real life and other civ stuff) that keep me from implementing it. Unfortunately a simple merge is not enough. Dynamic Civ Names was a complete rewrite for example and if you ask me, it's done much better than in the original (from a programmers perspective).

The barbarians becoming real civs component is something you may see in the nearer future, but the Revolutions component is somehow different. Things considered bad for one civ might be good for others in the Fall from Heaven universe. Oppression mechanics are much more likely in this world as well, while stuff like democracy and elections is probably out of the picture for most civs. Revoltion just doesn't fit too well for a fantasy world. Maybe we need something different entirely. In short, it's hard to find a solution I'm happy enough with to make me start coding it.
 
local landlords that are angry that all wealth goes to the capital (god king civic)
bannor/empy/OO/AV/etc. fanatics that want their religion as the state religion
bannor/empy/AV fanatics that are angry that you drive/not drive up the AC

How about that?
 
It isn't so much deciding what will piss off who, it is figuring out how to design the code to accept all the possible combinations, and properly balance out different factors (does Elohim following AV like killing people, or not?)
 
Is there an ETA for the next patch? I assume all crash fixes discovered so far are going to be in, and a much better AI also...
 
i was trying to mod bonus forest yeilds to the ljosalfar using the CIV4CivilizationInfos tag group: <FeatureYieldChanges> that u said was added in patch J

e. Add: CIV4CivilizationInfos tag group: <FeatureYieldChanges>

but i got an error saying

"The element 'FeatureYieldChanges' is used but not declared in the DTD?Schema"

is this a bug or something i did wrong...
 
i was trying to mod bonus forest yeilds to the ljosalfar using the CIV4CivilizationInfos tag group: <FeatureYieldChanges> that u said was added in patch J



but i got an error saying

"The element 'FeatureYieldChanges' is used but not declared in the DTD?Schema"

is this a bug or something i did wrong...

FeatureYieldChange? Never 'eard of 'im...

Should have been ImprovementYieldChanges for Patch J - though it turned out I did need FeatureYieldChanges myself, so Jean has added those already (will be available from Patch K).
 
Should have been ImprovementYieldChanges for Patch J - though it turned out I did need FeatureYieldChanges myself, so Jean has added those already (will be available from Patch K)

awsome.

also, i cant edit the promotions file because the XML file is totally screwey, there is no order at all... i dont know how else to describe it... do i have to use the XML editor or something?

EDIT: nevermind i figured it out lol
 
We don't have any XML editors set up, all of us just use Notepad++ or similar and directly modify the files. I am assuming you mean the reduced tags per entry? I personally hate wading through thousands of >0< and >NONE< fields hoping to find the one or two that actually HAVE a value and do something. But to see the proper order of the fields, look at the last XML in the file, TestPromo and it will have the full blank list in proper order. Copy/paste what you need into any promotion you modify (if you use Notepad++, just use "Clone to other view" so you can see both TestPromo and what you are working on)
 
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