Valkrionn
The Hamster King
Or you could change the mounted line like Vermicious did, making Chariots into an early ground transport...
If you could do something, it would sure make these two units' attack look better. Do you, by any chance, have an answer regarding the Jotnar citizen birth? This is really bothering me. I think all the Jotnar have gone sterile...I think the hitting with the butt of the club, might actually be fixable. There are some parameters concerning distance in the artdefines. I wonder what playing around with those would do...
So here's an odd question - one I don't know where to ask, so here goes.
Would it possible to make it so conqueror civs' cities are built based on the culture of the city the settler was built in?
Well, you can only control the Civ type of a city right now through the DLL, so it would require DLL work to do, but it would be possible.
OK... I guess it's my day to be a royal pain in the *ss!!! I've never gotten this deep into a game Jotnar in the past due to various game problems, but I've got a question regarding them: Is there a limit to how many Jotnar citizens are born in a given game? I haven't had a new Jotnar citizen born in like 30 turns and this seems a little unusual to me. I THOUGHT that after I planted some new cities, I would have some citizens born but this didn't prove to be the case...
Have I reached some type of internal limit to the number of citizens that can be born? There's still several units that I would LIKE to train and I don't believe that I can do so without the citizens being available.
Thanks.
So here's an odd question - one I don't know where to ask, so here goes.
Would it possible to make it so conqueror civs' cities are built based on the culture of the city the settler was built in? I am stuck in the very odd position of not wanting to destroy my enemy just yet in the hopes he founds more cities for me to take with the right culture... >_>
Well, you can only control the Civ type of a city right now through the DLL, so it would require DLL work to do, but it would be possible.
I know only Decius uses Conqueror and it's strong as it stands, but I really love using the mechanic and would like to see it more user friendly - the way I described would be the first way, and then, another thing that's out of my league, make it so that on capture you could choose to keep the existing culture or supplant your own. Example: Calabim - Decius gets pretty much nothing out of taking his third Doviello city, so I'm just razing them and replacing them with my own settlers. Seems a bit pointless/silly, but I'd much rather have a Calabim city there at that point - the Doviello are one of those civs, like the Bannor, that don't have much going for them if you're not actually starting as the civ.
Makes me wish that I could mod the DLL, but that's just firmly out of my league, reading the idiots guide written by Xien while I try to do it or not![]()