It seems 'unfair' to me that "Aptitude" and "Hero" promos give free xp up to the limit of 100
, not the total bonus additive with xp gained by normal means. That gives an impression so hero may sit on his hands doing nothing and still grow in power and also wastes all XP he may gain till cap is reached.
Plus, do we know when they will die? Is it a set age? because one guy may drop dead from heart failure at 42 and another may last until 94 -he'll be worthless in your system but still cost money. (-1 :strength ) But even if it is set at say 80, player with the most hammer output wins. More cities = more hammers = more cities. Game speed messes with it too.
You had missed that some races of FF051 Erebus are ageless. Elves (though maybe i do err about elves here). Undead. And some do possess a longevity close to it, like Jotnar.
:is that not so in almost any strategy game?
And your question about when they die provides an answer in itself: set range randomisation based upon the game speed. More detailed, it may be a promo that adds increasing cumulative chance to receive debuffs or die after a certain age and also serves as a warning.
I am aware of that. But as i haven't read any original taoist texts and most i do know about them is "Long live the Yellow Turbans!" i cannot refer to someone who first had figured that principle. Jedi thing work for me, so i refer to it. (btw, the word "Jedi" looks like a reference to the Sengoku Jidai so shinto and chan roots can also be traceable, not to mention bushido. As a summary, "I know judo, aikido, bushido and many other scary words!")
Jedi thing sounds like Buddhist/Taoist philosophies.
This is interesting so long as the spell casted requires a target. Otherwise, there are a few spells that equal free xp every turn. Spellstaff FTW.
That is so. And that is realistic. From what i do know about students of the arcane, they constantly practice minor magicks and constantly grow in power through it. (To Valkrionn: of course we're talking about impossible and nonexistant things, so what realism i am babbling about? Truly dunno what's gotten into me, sorry)
If I am constantly rebuilding my units when I haven't been at war all game, when can I build buildings?
First, cultures that are inclined to extensive city building are generally long-lived or immortal, while those with shortest lifespan tend to live in haphazard huts or holes. Second, old-age-death of a mortal race
unit may not necessary mean its removal from a game, but only a removal of all xp and gained trough xp promotions as if fresh recruits had stepped under banners (or skulls-on-sticks, or whatever) in staed
of deceased or resigned veterans. Only when death happens within a city with corresponding training facs though.
It may be even a gradual XP loss for multi-figured units.
Btw, it had always been hilarious to me watching a 'warrior' from the stone age wandering through millenias and countless continents - Highlander, no less
Of which it seems you have formed quite a few attachments yourself you have a hard time letting go of.
"You should have no other god before me" There was funny incident when some US people written into paragraph "religious confession" 'Jedi'.
Immersion is atmosphere. The whole ogres eating rocks thing.
Utmostly wrong statement imo. Immersing 'athmosphere' which better be defined as "aura" of the game is not created by quantity of childish adjustments or embellishments or graphical decorations but by amount and validity of sacraments which may be used as a focus icons to commune with corresponding beings. The best examples of that i can recall are the whole Jade Empire game, lady Deirdre Skye from Alpha ahd Ethne the White from FF051.
P.S. And a 'half-wit' is a relative concept - whose wit do thee consider to be the 'one'?