Psychic_Llamas
Wizard in the Making
for some reason sidar require obeliscs to build deivided souls, not hunting lodges... seems odd
That one is from your Mapscript (PerfectWorld) almost certainly. For the spiders, I'll just keep on trying. Was it your first spider who potentially was upgrading, or had other ones worked, and this one was a fluke (could be a timing issue)? Any special details about the spider (enhanced movement from promotions or whatnot)?
Traceback (most recent call last):
File "CvScreensInterface", line 801, in handleInput
File "CvMainInterfaceFF", line 6762, in handleInput
File "CvMainInterfaceFF", line 615, in getPlotListButtonName
File "CvMainInterfaceFF", line 1066, in selectGroup
AttributeError: 'NoneType' object has no attribute 'getGroupID'
ERR: Python function handleInput failed, module CvScreensInterface
Loaded your save and I cannot get the same issue. I just have to move the unit into the city and try to select either of them right? I fortified them, deselected, reselected... couldn't get any issue popups
As annoying as it may be to do so, it might be necessary to uninstall (and manually ensure that the entire folder is deleted) and then re-install/repatch everything. There could be a file that is out of place and causing issues to arise.
for some reason sidar require obeliscs to build deivided souls, not hunting lodges... seems odd
Loaded your save and I cannot get the same issue. I just have to move the unit into the city and try to select either of them right? I fortified them, deselected, reselected... couldn't get any issue popups
As annoying as it may be to do so, it might be necessary to uninstall (and manually ensure that the entire folder is deleted) and then re-install/repatch everything. There could be a file that is out of place and causing issues to arise.
EDIT: Finally got the Spider problem to occur for myself. The problem was that I was testing it in large numbers, so it was always selecting a different unit before upgrading the spider, evne if it would have had moves remaining. I had to get it to not select any other units to make things work right/wrong. Will see what I can do now to fix the issue, till then, the workaround is to make sure there is another unit waiting for orders when you use a Baby spider or any Werewolves or normal Wolves (I think that is everything which can change to another unit via combat)
Traceback (most recent call last):
File "CvScreensInterface", line 801, in handleInput
File "CvMainInterfaceFF", line 6785, in handleInput
RuntimeError: unidentifiable C++ exception
ERR: Python function handleInput failed, module CvScreensInterface
Are you running any other mods? I only ask because there doesn't seem to be any problems in my game.
DLL source download didn't work for me (for 041)
I've noticed that Decius seems to be a Calabim leader (and evil) in FfH but I put in 'random' Bannor leader and got Decius who is Bannor and evil. I thought Bannor was supposed to be the 'Paladin' race and very Lawful Good.
What gives?
I was playing Khazad with my daughter in the new .41 and noticed that although the Dwarven Vault is shown in the city menu, its grayed out and the game doesn't acknowledge it or any of the bonuses/minuses it grants.
we had 243 gold. i restarted the game with just khazad on turn 1 with just the 50 gold and it didn't give (low) or a minus. still greyed out. went back to .40 and it worked fine. seems to be with .41 with B patch.
must have been a glitch in the matrix....thanks. good modmod.
CvDefinesModTools.h
CvExploreArea.cpp
CvExploreArea.h
CvExtendedEventEngine.cpp
CvExtendedEventEngine.h
CvExtendedEventStructs.cpp
CvExtendedEventStructs.h
CvOnEventModules.cpp
CvOnEventModules.h
CvRandomExtendedEvent.cpp
CvRandomExtendedEvent.h
CvSpyMissionModules.cpp
CvSpyMissionModules.h
CvUnitPool.cpp
CvUnitPool.h
CvUnitPoolManager.cpp
CvUnitPoolManager.h
CvWatchTypes.h
CvXMLLoadUtilityModTools.cpp
CvXMLLoadUtilityModTools.h
CvXMLLoadUtilitySetMod.cpp
CvXMLLoadUtilitySetMod.h
CyCityInterface2.cpp
ExtendedEventEnums.h
md5.cpp
md5.h