I got it to work by installing FFH .32, applying the D patch. Then I copied the Patch "A" Fall Further assets into the zip extract of the Fall Further main download, and then copied all of that to the FFH directory. So the only order that worked for me was:
[1]Fall from Heaven 032
[2]Fall from Heaven 032 - Patch D
[3]Fall Further 031
[4]Fall Further 031 - Patch A
cant seem load load any saved games.. soem sort of decrompression error.
Yeah getting the same error with savegames.
same here. starting a game: no problem. loading a game: CtD
Some dittoing:
When I try the recommened install order I get a host of errors. The initial XML errors referencing Broader Alignments are fixed by using the UnitSchema file from the 031 FF install. Lots remain.
No obvious issues in-game when using the alternate install above. However, I can't load any savegames either - including those started using the installed mod/patch combination.
Which one?
Fairly large sections of his XML modcomp are included (though from a much earlier version) - though they are primarily things that may not be instantly visible (the "Raider" promotion for instance relies on his work, causing units to automatically pillage when they enter an enemy tile).
His worker mod (again, an earlier version) is also included.
Are there any specific parts you're thinking of?
Going to make a full release out of it - I don't really like Patches for compatibility updates anyway, but I thought I may get away with it this time. Guess not...
Just go ahead and include all this SDK changes; graphics changes, python, and xml (excluding schema) are unnecessary.
It would also be nice if you went ahead and merged UnitStats at the same time, and maybe also FFHBUG. And of course, feel free to implement anything that I've requested form xienwolf whihc he hasn't gotten around to yet.![]()
I dont know if you already fixed this or not. But the "losing tooltips in forests" problem probably has something to do with my change to the maintainfeatures attribute on civilizations. It used to just be a boolen that allowed improvements on all features for that civ. Now its a list of features that civ can build improvements on (some one civ can be set to be able to place improvements on forests, another could do it on jungles, another could do it on oasis and scrubs, etc).