Fall Further - The Original Thread

Ahahahaaa! I found the error!

It's actually Mailbox's 'Build All Improvements' mod that's the culprit. His Civ4ImprovementsInfo.xml still makes Barrows and such disappear when you walk on them. I'll post in his thread to let him know.
 
The Jotnar Civ.

I hope that I will see some Fall Further fans testing out the Jotnar.

http://forums.civfanatics.com/showthread.php?p=6929418

Since it feels essential to integrate into the Fall Further mod, both yours and Vehem's approval of playability and balance means a lot. You just have to have the latest of FF installed, then:
A) Create in a /assets/Modules folder where you put the 'jotnar'.
B) Do two small copy/paste into one of the python files. (described in the thread above -and- a file that follows in the download
C) Don't forget to set the Modular load value in the <nameofyourmodfolder>.ini file to '1' instaed of '0'.
D) Play away!

:help:
 
Hey...

Playing as the Kahdi, there's no way to get rid of a religion when it gets into your city. Hyborem's whisper can thus completely shutdown your progression towards the Tower of Mastery (by stealing the city away.)

Could the Kahdi gain an Inquisition-type unit?

Isn't that extremely conditional and best left as it is? No offense meant, Raize.
 
So, just found something interesting out...


You can take Brigit with a Lizardman Shaper in theory. A surprisingly plausible theory at that.


XD It was rather a funny picture, although no I didn't do it in a real game. I tested it in worldbuilder though.

Although I HAVE gotten a sharper up to very very high levels before. Nearly high enough for it...
 
Isn't that extremely conditional and best left as it is? No offense meant, Raize.

i kinda agree, but whisper should be disabled though.
for inquisition Kahdi should hunt priests.
 
So, just found something interesting out...


You can take Brigit with a Lizardman Shaper in theory. A surprisingly plausible theory at that.


XD It was rather a funny picture, although no I didn't do it in a real game. I tested it in worldbuilder though.

Although I HAVE gotten a sharper up to very very high levels before. Nearly high enough for it...

As I recall the cap Xiewolf put on the natural worker experience shouldn't allow them to get to a high enough level without combat against non-barbarians. Basically they'd have to successfully defend a lot against an AI using the defense strength from Hardy.

I think max experience is around the 120 mark, which is level 11 or so (agan, from memory).
 
could be from eighter raider, valor or a great commander, they all add additional exp per fight
 
So, just found something interesting out...


You can take Brigit with a Lizardman Shaper in theory. A surprisingly plausible theory at that.


XD It was rather a funny picture, although no I didn't do it in a real game. I tested it in worldbuilder though.

Although I HAVE gotten a sharper up to very very high levels before. Nearly high enough for it...

You can manage this with a Charismatic leader. The max non-combat XP for Workers is 130.
 
You can manage this with a Charismatic leader. The max non-combat XP for Workers is 130.

Not to repeat myself again, but isn't this extremely conditional as well? I don't think I ever saw a Worker with 70+ xp(highest I ever achieved was 5 work rate + 2 mobility promotions and maybe a def str, which would make the worker lvl 9); let alone a 130 XP one under a charismatic leader.
 
If you wanted to fix it, I'm pretty sure you could just block UNITCOMBAT_WORKER units from being the ones to free Brigit in the relevant section of code.
 
Not to repeat myself again, but isn't this extremely conditional as well? I don't think I ever saw a Worker with 70+ xp(highest I ever achieved was 5 work rate + 2 mobility promotions and maybe a def str, which would make the worker lvl 9); let alone a 130 XP one under a charismatic leader.

I have managed to get a worker with 121 XP... And I was Falamar at the time, so that's close, if not on the 15th lv mark. Unfortunatly, Brigit wasn't on the map... :(
 
Even if thier workers can get levels, can they attack? I don't think thay have any attack strength, so it would probably require an altar of the luonnatar to give them the blessed promotion to allow them to capture anything. I think that all the worker units should have <bOnlyDefensive>1</bOnlyDefensive> to stop this from happening anyway.
 
I don't know if this has been mentioned before, but the Spirit Healers from the Chislev civ do not follow their pedia entry. The pedia says they can cast Spirit Guide and remove diseassed, plagued, etc. (spell name escapes me atm). Unfortunately, due to the spell system overhaul, they do not do this anymore. Now, they cast Destroy Undead and Hope o.O
 
As I recall the cap Xiewolf put on the natural worker experience shouldn't allow them to get to a high enough level without combat against non-barbarians. Basically they'd have to successfully defend a lot against an AI using the defense strength from Hardy.

I think max experience is around the 120 mark, which is level 11 or so (agan, from memory).
As I recall, thanks to them having Channeling I, its 140 max for shapers. They also because of this gain at a staggering rate for most of the game. But yes it would still require either some defending agisnt barbs AFTER that, or charismatic, and hence unrestricted leaders. XD...

That said, its still rather funny.
 
As I recall, thanks to them having Channeling I, its 140 max for shapers. They also because of this gain at a staggering rate for most of the game. But yes it would still require either some defending agisnt barbs AFTER that, or charismatic, and hence unrestricted leaders. XD...

That said, its still rather funny.

Thanks - forgot they still had Channeling.

I've removed that and made all UNITCOMBAT_WORKERs (workers and slaves) bOnlyDefensive (so they shouldn't be able to move into any tile with an enemy unit - BrigitHeld is technically an enemy until captured)
 
One "power-strat" that comes up time and again is rushing Chalid. After taking a close look at him, the reasons aren't too hard to see...

Chalid Astrakein
  • Strength 7
  • Archmage level caster (Sun and Law spheres)
  • Divine Caster
  • +2 Sun Affinity
  • Can use all weapons
  • Available with Religious Law + Empyrean

He outperforms his closest comparison (Yvain - high strength caster with +2 Affinity) by virtue of the fact he has Crown of Brilliance (excellent stack weakener, remains in effect and does not have to be cast every turn), Summon Aurealis (a very potent summon for further weakening tough stacks), Blinding Light (immobilizes enemy stacks) as well as being able to utilize weapons to make up the difference in strength (iron - Strength 9) or even surpass Yvain (mithril - Strength 11). Yvain also costs around 3500 beakers more than the techs required for both Chalid and Empyrean combined.

Bearing in mind that Yvain himself is a very potent unit, Chalid is starting too feel "too much" - especially with the excellent spell selection.

==

I don't want to spoil that selection of spells, but I do feel he needs toning down a little. My initial thoughts are;

  • Strength 5 - Archmage strength, though he keeps the weapon upgrades, allowing upto Strength 9 max and Strength 7 quite easily.
  • Sun Affinity: +1 - Reduces the power of grabbing mana-nodes to boost Chalid

Quite small tweaks and maybe not enough - but I do want to keep him as an "above-par" unit as he is a major element of what makes Empyrean appealing. It does drive him into more of a "caster" role in the mid-game however, rather than a steamroller.

==

Any thoughts or suggestions?
 
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