Olleus
Deity
You should try the "8 ages of pace" mod if science feels too fast.
Not sure if it's compatible with this version, but, I'm sure if it is not that an update will be shortly available.
It is, updated it earlier today.
You should try the "8 ages of pace" mod if science feels too fast.
Not sure if it's compatible with this version, but, I'm sure if it is not that an update will be shortly available.
2. Sleep function for units - the only way to effectively police your borders of other regions of interest/concern
I was mamluk-rushed with hit of medieval-era on Immortal. I am very happy and sad - was a good game until then
Did Arabia use the Mamluk's well? I've seen them mass up their UU before, but they've always run around my city when I've played.
They do have sleep functions represented by the 'moon' icon and the fortify/shield option does the same for units. None of my units ever awake themselves on the next turn unless I select them, or any enemy gets close to them.
Added UI to show the next tile a city will grow to
Not working properly, twice city expanded to a different tile, then it switched to another tile and still hasn't expanded to the original tile it showed
It is, updated it earlier today.
shouldn't your being able to do both be the whole point?No. Am I the only one around here that loves ICS? I would hate to go back to that 4 city mini-game.
AI cities were easily conquered with or without the production card.
Why is nerfing the card the right choice?
shouldn't your being able to do both be the whole point?
Yes, the process of acquiring artifacts and art includes some meaningful decisions. Already when you dig up artifacts you can influence the likelihood of receiving artifacts that are more likely to help you get a themed museum. It's still not exactly my favorite part of the game, but at least it requires that you make some choices and better choices are likely to lead to better results.The fact one hay have to trade/steal/sue is a good start, at least it is something so I feel you are a little harsh in this respect.
I do however agree that the mechanics could be improved and I very much likes EgonSpenglers option below. I do like positive suggestions for improvement instead of just saying something is poor.
So with Egon, we get a french portrait painter GP and can immediately theme for France and perhaps her friends. We could also go for all portraits or all different artists
I meant sentry not sleep - whatever it's called we need a button that allows units to wake when approached by enemy forces......They do have sleep functions represented by the 'moon' icon and the fortify/shield option does the same for units. None of my units ever awake themselves on the next turn unless I select them, or any enemy gets close to them.
shouldn't your being able to do both be the whole point?
The city governor is deciding to value a different tile highly right before grabbing it. Check every turn leading up to the grab and you might notice it switch.
What exactly needed to be done to update the mod? I had a working mod I was working on right before the patch, and now it just keeps kicking me out to the main menu once it finishes loading the civ explanation screen, with a "Start Game" message.
yeah! i just assumed that "fall patch" meant that it was 6 months late...happy the spring patch is here.
Not remembering new game defaults!? or no reroll?! Please add when you can.
is there are bug register somewhere? does anyone know if the pin deletion bug has been reported? very frustrating.No mention of fixing the Map Pin deletion bug. Hmmm. Maybe they don't know about it.
I think there's a middle ground between ICS and 4-cities... Personally, I'd prefer a system sort of ICS with higher revolting - I.e. plant s many cities as you want but if you can control them all (i.e. keep them all happy, whatever), then some end up revolting and sending barbarians at you (and can be conquered by any civ with no warmonger penalty/declaration of war).No. Am I the only one around here that loves ICS? I would hate to go back to that 4 city mini-game.