MyOtherName
Emperor
- Joined
- Dec 7, 2004
- Messages
- 1,526
AI cities were easily conquered with or without the production card.But more importantly, allowing that kind of production on a military unit, so early in the game, throws the entire multiple victory condition system out of whack, unless/until the other systems are given a tuning pass to bring them in line with warmongering. Production already was the most advantageous resource to focus on. With the ease at which AI cities are conquered, combining easy shields with low-cost units made warmongering a cheat mode.
As an aside, assuming for the sake of argument that Horsemen with +100% production are too cheap by a factor of 1.33? You could drop the production card to +50% to fix that, or you could increase the cost of Horsemen by 33%. Why is nerfing the card the right choice?