No more carpet of apostles occupying your tiles?After playing a bit, I have to say that the patch did help a lot with some AI issues, and also the Religion gameplay.
The Mac patch will be later, unfortunately.Does anybody know if the Mac version will have the patch now too? From what I can see, Steam isn't downloading a patch for me on my Mac =[
The Mac patch will be later, unfortunately.
Aspyr tweeted this:Fart. We don't have any idea of how much later?
My first thought was Religious Units. When a religious unit dies in combat the winning unit's religion gets a boost while the losing unit's religion takes a hit. If your Apostle is low on health and you don't think it'll survive the next turn, deleting it would ensure your religion doesn't suffer. Now you can't cheesily avoid that.Why restrict when a unit can be deleted, if deletion no longer provides gold? Makes me think that the first item was a hack fix before they implemented the second fix.
Looks like City states can now upgrade units without strategic resources... no iron is present and a swordsman is present
Oil scarcity being fixed.
Can anyone verify how the patch affects games saved pre-patch?
Really? I had no Oil in my last game. Looked around and I saw perhaps 2 on the whole map. In a Lets Play he had no Oil too. Then found about 1 or 2 later. It seems way more scarce than any other resource. Are you sure it's the same at Iron/Niter?Confirmation bias, there is no widespread map generation issue with oil. It's the same as iron/niter, if that's not good enough for you, the advanced options for map come with settings for resources.
AI cities were easily conquered with or without the production card.But more importantly, allowing that kind of production on a military unit, so early in the game, throws the entire multiple victory condition system out of whack, unless/until the other systems are given a tuning pass to bring them in line with warmongering. Production already was the most advantageous resource to focus on. With the ease at which AI cities are conquered, combining easy shields with low-cost units made warmongering a cheat mode.
Is it just horsemen that are over powered, or knights too?
One change that I think went undocumented is that you now can't chop forests outside your own territory, this is a really good change as you could really exploit chop.
Well the swordsman has +10 against spears (which are rather common), while the horseman has -10. But I agree, that isn't enough.
Can anyone please verify this?