Meh. Overzealous balancing only leads to bland gameplay. Just look at the wonders. Leonardo's Workshop might have been OP, but at least it had significant, memorable impact.
The Pyramids in Civ1 allowed you to switch to democracy in ancient times. Colossus and Copernicus Observatory turned a city into a money/science powerhouse. Entire strategies for higher difficulties relied on using specific wonders and such.
Those were the days!
In Civ6, some wonders are kinda cool to have, like the Ruhr Valley, but many of them are kinda hard to build depending on your situation and have a definite lack of punch relative to their asking price (hammers, time the city is tied up, using up a tile) and requirements (needs to be next to a river, a mountain and an industrial district, on a flat tile NOT adjacent to the city center etc.).
Many ancient wonders end up being finished in the industrial age or later, because even the AI knows better than to bother. The only wonder truly necessary is probably Stonehenge if you plan on going for a religious victory - otherwise the AI is somewhat likely to steal all religion slots.
So just give 25% of the shields back as a bonus to any ongoing construction. Maybe have a card that ups this to 50%. Done.
Special handling for charges or civ special abilities sounds necessary, but imo, in the end it's not. Just unneccessary complication of the system.
It's probably a good idea to disable this, either mandatory or by use of an option, in multiplayer games.
The Pyramids in Civ1 allowed you to switch to democracy in ancient times. Colossus and Copernicus Observatory turned a city into a money/science powerhouse. Entire strategies for higher difficulties relied on using specific wonders and such.
Those were the days!
In Civ6, some wonders are kinda cool to have, like the Ruhr Valley, but many of them are kinda hard to build depending on your situation and have a definite lack of punch relative to their asking price (hammers, time the city is tied up, using up a tile) and requirements (needs to be next to a river, a mountain and an industrial district, on a flat tile NOT adjacent to the city center etc.).
Many ancient wonders end up being finished in the industrial age or later, because even the AI knows better than to bother. The only wonder truly necessary is probably Stonehenge if you plan on going for a religious victory - otherwise the AI is somewhat likely to steal all religion slots.
So just give 25% of the shields back as a bonus to any ongoing construction. Maybe have a card that ups this to 50%. Done.
Special handling for charges or civ special abilities sounds necessary, but imo, in the end it's not. Just unneccessary complication of the system.
It's probably a good idea to disable this, either mandatory or by use of an option, in multiplayer games.