Fallen Enchantress

To be honest, I would have vastly prefered this - even without multiplayer.
MoM is still by far the best in its category, and I'd even prefer a straight-up copy'n'paste with only diplomatic and SOME balance adjusting than an attempt to reinvent it.

Then try this: http://www.warlockmasterofthearcane.com/

It's quite close to the MoM formula. Yes, it looks like Civ5 but those similarities luckily only extend to the hex fields, the no-stacking policy and the round icons.

Of all the MoM contenders I have tried over the years, Warlock comes closest. FFH2 isawesome in it's own way.
 
I'm a fan of Warlock but I don't see it as a MOM like game. It's more like a tactical battle game spread across the world. I quite like it.
 
So far, the best MOM successor I have found is Eador genesis (6$ on GOG). Engrossing. Heroes, items, armies, exploration, quests. Also damn hard. That game has zilch in terms of graphics but they're making a new version with 3D for graphics. Honestly, I think this will provide nothing to the game in itself but I suppose that it can be charged more and will attract more buyers. Same remark for Elemental: Less graphics = more gameplay, but I can understand that it doesn't sell.
 
So far, the best MOM successor I have found is Eador genesis (6$ on GOG). Engrossing. Heroes, items, armies, exploration, quests. Also damn hard. That game has zilch in terms of graphics but they're making a new version with 3D for graphics. Honestly, I think this will provide nothing to the game in itself but I suppose that it can be charged more and will attract more buyers. Same remark for Elemental: Less graphics = more gameplay, but I can understand that it doesn't sell.

The new game is called "Eador: Masters of the Broken World". It's supposed to come out on Steam. I think there are more improvements than just graphics.
 
They do change some stuff beyond graphics, like a shorter (probably less grind) campaign, more variety to the shards. And manual saves. I believe these gameplay changes don't really alter the game in itself, however.
 
For 1.3 they are taking request on little features to make our lives easier- http://forums.elementalgame.com/439206

This is a little late but still some people might be curious for 1.20 change log below.

Balance
Reduced Wealthy from +800 Gildar to +500 Gildar
Ancient Temples are more common and they give +1 Research per turn instead of +1 Mana
Pastures gives +3% hit points to all your units instead of increasing the grains of the attached city
Increased the default players on small, medium and large maps slightly
Increased the labor costs of bows and ranged staves
Fruit Groves, Twilight Bees, Wild Game and Whild Grain are now more common
Increased the amount of resources spawned
Monsters still raze city but it no longer salts the land
Twilight Honey now provides a faction wide -2% to unrest
Gold deposits are more common but produce less gildar
Grain provies 25 food instead of 20 by default
Modified rarity of different world resources and their availability to have more variety
Goodie huts are slightly more common
Shards are slightly rarer
Default turn limit reduced to 800 (from 1000)
Blizzard can be cast in an area will hit your units (and it will damage them)
Pioneers cost 30 population when trained

Fixes
Fixed a bug where the hit point bar wouldn't update when the crushing blow ability was used
Fixed bug where AI units would sometimes get stuck (like watching while their city was taken over or not going out to get goodie huts or going after an easy kill unit)
Fixed bug where AI knowledge trading didn't always reduce tradeable knowledge
Fixed an issue keeping the Growth potion from increasing blunt damage
Fixed an issue where the Paragon spell could be cast indefinitly
Fixed an issue where units will now exit cities in the best way to reach their specified destination
Fixed crashes

AI
AI more intelligent about when and what it builds in its cities
AI evaluates whether it should be training archers/catapults/mounted units more effectively
Fixed but that caused AI to disproportionately choose the first level up perk (like Assassin)
AI more aggressive about getting to goodie huts

UI
Fixed glitch that caused the arrow cursor to show instead of the hour glass when the player dragged the map between turns
Reduced ground cover on terrain with the exception of deserts
Added an icon to all the Refined techs to indicate that they can be researched multiple times
Fixed lots of typos
Resource tooltip no longer lists the tech requirement if the player already has the tech
Removed references to techs unlocking quests in the tech descriptions
 
Good news everyone new expansion- Legendary Heros

http://www.elementalgame.com/legendary-heroes

http://forums.elementalgame.com/439999/page/1/#3317429

http://forums.elementalgame.com/439970

http://forums.elementalgame.com/440014

Who gets Legendary Heroes for free?

If you purchased War of Magic before 10/31/2010 then you will be receiving Legendary Heroes for free. If you will be receiving Legendary Heroes for free you will receive an email from Stardock when the beta starts.



How much does Legendary Heroes cost?

If you own Fallen Enchantress then Legendary Heroes will cost $19.99. If you don't own Fallen Enchantress it will cost $39.99 (since it contains Fallen Enchantress).
 
Good news everyone new expansion- Legendary Heros

http://www.elementalgame.com/legendary-heroes

http://forums.elementalgame.com/439999/page/1/#3317429

http://forums.elementalgame.com/439970

http://forums.elementalgame.com/440014

Who gets Legendary Heroes for free?

If you purchased War of Magic before 10/31/2010 then you will be receiving Legendary Heroes for free. If you will be receiving Legendary Heroes for free you will receive an email from Stardock when the beta starts.



How much does Legendary Heroes cost?

If you own Fallen Enchantress then Legendary Heroes will cost $19.99. If you don't own Fallen Enchantress it will cost $39.99 (since it contains Fallen Enchantress).

It sounded like great news and the expansion looked very promising until I noticed that it requires Steam. Shame on you Stardock. :nono:
 
Steam only required for updates. After you get your update turn off steam and enjoy. This is what I am told from other Steam owners of FE.
 
Soren (Civilization IV) has joined us for at least a couple months to help us on design aspects on upcoming titles too. I am hopeful that we'll be able to announce the first Kael/Soren team-up games next year.
 
Soren (Civilization IV) has joined us for at least a couple months to help us on design aspects on upcoming titles too. I am hopeful that we'll be able to announce the first Kael/Soren team-up games next year.

Holy Design team Batman! that would be epic.
 
I finally installed Fallen Enchantress and started playing (about an hour) - so far, it's a lot of fun exploring, building, and finding quests/creatures, though I haven't much engaged other civs yet. The early game (where I am still) is definitely more dynamic and eventful than CiV.
 
Anyone have any comments on the new Fallen Enchantress: Legendary Heroes? It seems to be getting good reviews (better than the original). Maybe it deserves a new thread?
 
Anyone have any comments on the new Fallen Enchantress: Legendary Heroes? It seems to be getting good reviews (better than the original). Maybe it deserves a new thread?
I got the game for free (since I bought E:WoM). I've been playing a few games on it and I will tell you it is FAR better than FE; they listened and fixed a LOT of problems with FE.

Some first impressions:
  1. Graphics are much improved. Units cast shadows, the terrain looks much brighter, units look better.
  2. Strategic gameplay is pretty similar, with minor tweaks. Same 4x gameplay, but improved.
  3. More customization of games: production speed setting added.
  4. Tactical Combat much improved. Different weaponry give unique abilities. For example, spears can hit multiple units in column, axes can cleave lines, warhammers can crush for increased damage. New tactical spells with area attack too.
  5. Unit customization changed slightly; equipment affects wages, no more encumberance, now equipment changes initiative. Horses have labor costs and increased wages. New traits to have a unit equip heavy armor.
  6. Prestige and Influence removed, changed to Fame stat. Fame is gained through quests, buildings, clearing monster lairs etc.
  7. Champion recuiting is changed; instead of champions out in the world, champions are recruited through acquiring Fame (see previous point). When you reach certain Fame levels, two Champions will appear before your Sovereign. However you can only recruit one of them at a time.
  8. Leveling characters changed; instead of picking random abilities, you now have a skill tree where you can gradually improve your various skills and add new abilites.
  9. More monster types like Banshees (ghosts) and undead; Last game I had to fend off a HORDE of Skeletons.
The Elemental website has a FAQ on FE:LH here.

I suggest exploring the FE forums for more game info.
 
It's decent of them to compensate people with free software for buying Elemental, but then, I feel like I deserve some reward for being too smart to buy it. :crazyeye:

But thanks for the info. Maybe I'll just go ahead and buy it. I mostly play games that are available on Mac, though.
 
i have two issues with elemental:

1. the art style (not graphics): to me it is neither here nor there, i would have liked either the heavily stylized art that they were going for in elemental war of magic earlier screenshots:
Spoiler :
elementalnov48.jpg

Spoiler :
elemental22nov4.jpg

or a more standard style of warlock master of the arcane or the upcoming age of wonders 3.

especially with the new terrain textures in legendary heroes, the terrain looks very detailed, the player units look somewhat detailed and monsters look very stylized, to me it looks like a weird mashup of many art styles.

2. gameplay:
it still feels too much of a grindy and bad rpg, with some 4x tackled on the background. the new skill trees are way too large for the amount of levels you can realistically get and are mostly small stat changers. i tried a game with no map monsters so i can focus on the 4x game (since player units give next to no experience compared to monsters for some reason), but there was still too much of a focus on leveling units. also another big problem are the maps themselves, no choke points or strategic positions and little map interaction besides the few resource nodes where you just pop an improvement on top.
 
or a more standard style of warlock master of the arcane or the upcoming age of wonders 3.

did you just say "Age of Wonders 3"? :eekdance:
 
BUMP, looks like the expansion is now $10 for everyone, for the length of the Steam Summer sale.
 
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