I struggle to like the RPG aspects - I wish this was just a straight 4X like FFH was. I realize that's more of a personal preference though so I don't hold it against the game. The two things I do hold against FE are:
- Entirely unimaginative civs, world and lore. The different races are just so boring and predictable. It's sad because, this is where FFH really excelled, and I really hoped that with Kael's involvement there would have been a chance to scrap the existing races and start again, but it didn't happen. Things have improved greatly since his joining, but there's only so far you can polish a turd. This has always been a Stardock problem, GalCivII was no different. Hopefully Kael will be designing their next game's world from the start so it'll actually have the creativity it needs. Sadly, I'll need to keep waiting for a sucessor to FFH's amazing lore.
- Terrible graphics. Every time I see one of those character portraits I feel like I'm playing a Nintendo 64 again. Why is it that so many developers continue to feel that horrible 3D models are better than polished 2D images? If 3D is going to be done it needs to be done right. For a company like Stardock that can't afford detailed 3D models, then a creative, well drawn 2D image is almost as good anyway. Compare the FFH leader art for, say Dain and Fearyl, to anything in FE and it's just embarresing how much better they look.
With the first part, I understand what you're saying.
When I did the original design for War of Magic I had 3 requirements:
1. Master of Magic unique factions
2. Player designed units
3. Must fit in 2G of memory
The final result was I could have 2 of the 3. One might argue that in hindsight, we should have picked 1 and 3 instead of 2 and 3. Eventually, we'll ditch Windows XP support and be able to have all 3.
It's not a lore issue (the Quendar and Wraiths are radically different races in lore). It's the requirement that players are able to design and equip their own units.
In the long run, this will go away when we can fit more "stuff" in memory to let players have sufficient unique stuff to have very different body types, equipment, etc.
On the second part, the graphics, the idea was that they wanted to have the art style be simplified so that, again it would work on Windows XP machines (in WOM). It's a tricky thing to have thousands of unique units fit in 2GB of memory. That's why you don't have unit portraits and such in Civilization V. It's a memory thing.
Without going into too much detail the next few years are going to be a rebirth of strategy games. Stardock, Paradox, Firaxis, are all working on things that will take advantage of 64-bit systems. I don't think most gamers realize how much we've been held back by the 2GB limit on strategy games (try fitting 1000 high polygon, large texture units in memory at once).
The difference is going to be as big as going from VGA to what we have current. It's not GPU that holds us back from every unit in Civilization or FE or KC2 from looking as cool as what's in Far Cry 3. It's memory.