How are you guys on alignment? Personally I darted back and forth from evil by blowing up Megaton to being a goody now. It's all so meh, I really dont know how to respond anymore in conversations. I like being an . .. .. .. .. .. .. ., but I hate when Three Dog talks smack about me via the radio. Choices, choices. Might just go and murder the bastard.
My first character was the mortal incarnation of joy and happiness and all things righteous and holy, my second character went to pure evil, because of some unrealized dialogue choices went to just plain old "evil" for a bit and then back down to the more malevolent variety of evil ad has stayed i the depths of hell ever since. Being an ass to people is fun, the responses are hilarious.
edit: Oasis Spoiler
Spoiler:
So, im on my second play through, and Im doing the Oasis Quest for the second time. The first time I just killed the heart and put Harold at peace, the second time things went pretty different. First of all, there was a dialogue option involving the life giver perk which I thought was weird because It didn't affect anything, and second of all, after I got done talking to Harold and he told me to kill him, I talked to him again and asked him about fire, he said that that would be way to painful. Seeing as how my second character was the spawn of Satan anyway, I immediately drew my shiskebab and hit him, he ignited, and writhed in pain and agony as he slowly burned to death. I honestly felt really bad...it was disturbing, because he cant move or anything....and he screams....it was creepy.
I've been trying to play based on other fictional characters or people. My first was the Doctor, so I was running around trying to help folk. Sadly, after being trapped in a subway for half an hour blasting ghouls with my shotgun, I decided I couldn't do much honour to the character.
So now I'm playing as Bruce Campbell. Allows for more freedom, and I have a chin to die for.
Ya as far as I know theirs only one area in the game where your medicine skill can help an injured person besides yourself, the rest are just dialogue stuff. BTW, theirs lots of perk specific dialogue in the game that its surprising, and I keep finding it in the most random places.
So, im on my second play through, and Im doing the Oasis Quest for the second time. The first time I just killed the heart and put Harold at peace, the second time things went pretty different. First of all, there was a dialogue option involving the life giver perk which I thought was weird because It didn't affect anything, and second of all, after I got done talking to Harold and he told me to kill him, I talked to him again and asked him about fire, he said that that would be way to painful. Seeing as how my second character was the spawn of Satan anyway, I immediately drew my shiskebab and hit him, he ignited, and writhed in pain and agony as he slowly burned to death. I honestly felt really bad...it was disturbing, because he cant move or anything....and he screams....it was creepy.
Ya as far as I know theirs only one area in the game where your medicine skill can help an injured person besides yourself, the rest are just dialogue stuff. BTW, theirs lots of perk specific dialogue in the game that its surprising, and I keep finding it in the most random places.
Those lines are from the Big Town one. You can also heal Reilly (from Reilly's Rangers quest, she's in Underworld) instead of begging the doctor to do it. There's some other time I used this but I can't remember, the medecine skill wasn't used to heal someone directly though, it was to prove a point in a discussion or something
I have to admit the final mission wasn't exactly the high point of the game. In fact I had spent so much time on other aspects of the game by that point I had largely lost interest in actually finishing it. Still I loved the game and my 105 hours spent exploring were well worth it.
I have to admit the final mission wasn't exactly the high point of the game. In fact I had spent so much time on other aspects of the game by that point I had largely lost interest in actually finishing it. Still I loved the game and my 105 hours spent exploring were well worth it.
Early in the game after leaving the vault I encountered some raiders. I snuck around the ruins of a small house and pulled out the trusty 10mm pistol that Amata gave me, entered VATS committed some points for the head and watched in slow motion the raider spot me, reach for his weapon, then fall lifelessly as my bullet reached his head all while yelling something I wasn't able to make out from the sound distortion.
I knew I had made the right choice buying this game!
The 10 milly is a POS though, I hated that thing, I remember thinking I was going to hate the game if all of the games had around the same damage values.
In dunwich building, (you can find a melee bobblehead there), finding the obelisk with jamie, make a big jump with the fat man, use VATS, aim for jamie's head, nuke the little SOB, and get good karma.
oh and I'm playing with a character that looks like a black panther with malcom X goggles.
In dunwich building, (you can find a melee bobblehead there), finding the obelisk with jamie, make a big jump with the fat man, use VATS, aim for jamie's head, nuke the little SOB, and get good karma.
Just because the industry has lowered its standards doesn't mean Ive lowered mine. And twenty five hours? Really? Where is this magical number for games being pulled from, maybe eight hours average at most.
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