Just because the industry has lowered its standards doesn't mean Ive lowered mine. And twenty five hours? Really? Where is this magical number for games being pulled from, maybe eight hours average at most.
I agree with you, I'm usually the one saying that sentence ("Just because the industry has lowered its standards doesn't mean Ive lowered mine"). Games have become really short. I think maybe they are become to intensely story-driven. Too many cut-scenes, too linear.
It's just... "only 100 hours" is a weird sentence. 100 hours is a lot of time, even when considering games from the 80s and 90s. There are games many hundreds of hours of, but usually they were strategy or sandbox games (Civ) or heavily randomized (Diablo) or multiplayer shooters (Counter-Strike). Story-driven games that I played for 200 hours are rare. I'm not sure I can think of one.