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Fallout mod.

Discussion in 'Civ3 - Creation & Customization' started by MarineCorps, Apr 10, 2004.

  1. Thorgrimm

    Thorgrimm Senior Elder

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    Gladi, yes you can have entire tech trees if you want to. Just takes a lot of effort. So it is easier to set apart the techs that make one civ different from the others. As an example the green Goo is a strategic resource, but only the Ghouls get a use out of it as most of their units require it to be made. Tribals are another strategic resource that only the Mutants get benefit from as they represent the Mutants raiding tribal villages for more humans to "dip". These Strategic resources require techs available to those civs respectively. So depending on what you want to do you can pretty much represent anything, just takes some figuring out how to do it.


    here is the current list of resources.

    1. Geckos, Luxury, 1 commerce
    2. Iron, Strategic, 1 shield
    3. Deathclaws, Strategic, NADA, but is required for Deathclaw Engineering
    4. Coal, Strategic, 2 shields, 1 commerce
    5. Fusion Batteries, Strategic, 6 commerce, and is required to make energy rifled weapons units.
    6. Small Energy Cells, Strategic, 4commerce and is required to make the Highwayman, small energy pistol units and advanced vehicles
    7. Tires, Strategic, 2 commerce, also required for wheeled vehicles
    8. Metal Armor, Strategic, 2 shields, 2 commerce
    9. Uranium, Strategic, 1 shield and 3 commerce
    10. Mutated Corn, Luxury, 3 food and 2 commerce
    11. Golden Geckos, Luxury, 3 commerce
    12. Broc Flower, Luxury, 1 commerce
    13. Cactus, Luxury, 1 food, 1commerce
    14. Radscorpions, Luxury, 1 shield, 2 commerce
    15. Prewar Booze, Luxury, 4 commerce
    16. Xander Root, Luxury, 1 commerce
    17. Gems, Luxury, 4 commerce
    18. Whales, Bonus, 2 food, 1 shield, 2 commerce
    19. Wolves, Bonus, 1 shield, 2 commerce
    20. Fish, Bonus, 2 food, 2 commerce
    21. Brahmin, Bonus, 3 food, 2 shield, 2 commerce
    22. Cabbage, Bonus, 3 food, 1 commerce
    23. Gold, Luxury, 1 shield, 5 commerce
    24. Medical Supplies, Strategic, 1 shield, 4 commerce
    25. Small Caliber Ammunition, Strategic, 3 shields, 2 commerce
    26. Large Caliber Ammunition, Strategic, 4 shields, 5 commerce
    27. Tribals, Strategic, 2 commerce, and is required for Mutant Units
    28. Green Goo, Strategic, NADA, but required for Ghoul Units

    Comments and suggestions are welcome.

    Cheers Thorgrimm
     
  2. Gojira54

    Gojira54 The folly of Man

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    Damn you are progressing very nicely on this mod despite my excessive slacking!
     
  3. Thorgrimm

    Thorgrimm Senior Elder

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    AmesJustin well then get to it you excessive slacker you!;) :D



    Cheers Thorgrimm
     
  4. stainz

    stainz Prince

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    look,s interesting.

    need any help?

    what we could use tho is a talented terrain maker. cause basically... i suck at it and work is eatin me alive atm... so i have no time really to do what i need to.

    i can proved images for every terrain tile that is needed (and then some). we just need someone that can put it all together and make it work. oh yeah... ya also gotta be able to take critisism (;
     
  5. MarineCorps

    MarineCorps Explosion!

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    Thor: I have the file I did last night took me a half hour to do.
     
  6. Thorgrimm

    Thorgrimm Senior Elder

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    @MC thanks bud. Gotta whole lot more where that one came from.;) :p :D


    Cheers Thorgrimm
     
  7. Xen

    Xen Magister

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    not that I mind the asthetics at all, but just when did greco-Roman armor come back style?
     
  8. Xen

    Xen Magister

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    also, just to let you know- I really like all the cut sceen tye things your posting, please conintue :)
     
  9. MarineCorps

    MarineCorps Explosion!

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    You just noticed that now? Look at the WOTW thread. He does that with every post. :D :p ;)
     
  10. Thorgrimm

    Thorgrimm Senior Elder

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    @ Xen, about 30 seconds after the nukes blew the world to hell, and they had to start making the good stuff from the past!:D :cool:

    @MC Who me? :smug: :p



    Cheers Thorgrimm
     
  11. MarineCorps

    MarineCorps Explosion!

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    No. Not you. The other you. :p ;)
     
  12. Thorgrimm

    Thorgrimm Senior Elder

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    Here is a screenie of Sarge in the game.:)


    Cheers Thorgrimm
     

    Attached Files:

  13. Thorgrimm

    Thorgrimm Senior Elder

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    Here is a screenie of the Ghoul MG in the game.:)


    Cheers Thorgrimm
     

    Attached Files:

  14. Invisible Rhino

    Invisible Rhino Prince

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    This looks to be one incredible mod! The one thing is that it seems a little hard to read the screens in some places, but I'm sure that will be cleared up before beta even. Good work!
     
  15. Thorgrimm

    Thorgrimm Senior Elder

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    Invisible Rhino, thanks Stainz and i have been working hard on this.:) The unclear pics has to do with JPEGs losing resolution :mad: stupid JPEGs!:rocket:



    Cheers Thorgrimm:nuke:
     
  16. Thorgrimm

    Thorgrimm Senior Elder

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    Using the Fallout 2 editor i created a couple of buildings. Here is the full sized pic that will be used for the scavenger's market.:)



    Cheers Thorgrimm
     

    Attached Files:

  17. Plexus

    Plexus Architeuthidae puericomedentis

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    Looks great so far. Need any help?
     
  18. Thorgrimm

    Thorgrimm Senior Elder

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    @ Plexus yes as a matter of fact we do need help.:) what would you like to help with? the biggest thing we need help with is the converting of the units to civ 3. Also somebody for terrain creation. We have the tiles for the terrain just need somebody capable of putting it all together.:)


    Cheers Thorgrimm
     
  19. Xen

    Xen Magister

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    I hope you dont mind my asking but- what in the hell is that thing?
     
  20. Thorgrimm

    Thorgrimm Senior Elder

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    Xen wrote,
    Xen no i do not mind at all.:) It is the helmet of the Power Armor from Fallout: Tactics. One of the Fallout games i am pulling units out of.:cool:

    I have attached a pic of the entire unit.



    Cheers Thorgrimm
     

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