1. It disturbs me to see that after i used a couple of nukes on one civ, 10 turns later their workers fully repaired everything and gained the benefit back.
I think, the BASE tile values should be removed completely once the fallout hits the tile. If the worker repairs the tile and pillage, they should only gain the improvement bonus.
Say for example, Grassland has 2 food and the improvement farm adds 2 more food. Once the nuke is down, the grassland loses its base food, but repairs can gain back the 2 food from improvement only.
I think it is safe to say it should work this way. Cmon, what kind of food grow in chernobyl
2. on a side note, i think all units should take HP damage per turn in fallout tiles, just like how carthage takes 50 HP off units on mountains
I think, the BASE tile values should be removed completely once the fallout hits the tile. If the worker repairs the tile and pillage, they should only gain the improvement bonus.
Say for example, Grassland has 2 food and the improvement farm adds 2 more food. Once the nuke is down, the grassland loses its base food, but repairs can gain back the 2 food from improvement only.
I think it is safe to say it should work this way. Cmon, what kind of food grow in chernobyl
2. on a side note, i think all units should take HP damage per turn in fallout tiles, just like how carthage takes 50 HP off units on mountains