Can't see anything on the tech pop-ups.
(I still don't know why this is happening, I don't have this bug..)
Can't read the descriptions on the Doctrines page, but figured out I could hover the mouse over the list in the Civilopedia.
(still finding all of the glows in the display screens files)
The mouseover descriptions are so transparent that it's work to distinguish them from any background text.
(Again still working through the display screen files)
Raging Barbs are useless when barbarians are too weak to matter.
(Barbs should have access to almost all the same units as the regular factions? in what way are they weak?)
Can't make fishing boats except through WorldBuilder.
(they shouldn't even be in the world builder, water tiles will not play any part in the mod for the foreseeable future, i will have to see why they are still in the worldbuilder?)
Great Elder started very fast with the early Settlers, but didn't research +
techs to compensate for -
cities: he has 2 Survivors in 3 small (6,4,4) unhappy towns and is taking 150+ turns to research Workshop.
(Faction specific balancing has not been done yet, i am still working out how to get tech right with the tribals, one thing i plan to do is give them an obseleting building at the start of the game to help them through the early tech phase, overall I want to try and link tech with tribals through trade 'contact' with the outside world, but i am not sure how I will do all this yet.)
CTD -> deleted a Slaver N of Boston -> no CTD.
( what was the slaver doing, and where was he, in whose territory, could you tell who owned him? still trying to work out what is causing the problem with slavers.)
Enclave and NCR are doing best. I was expecting upkeep to kill them, but it hasn't yet.
(How many cities do they have? I am still working through maintenance and economy, costs, etc.)
Just switched to Wealth/Robo/Cit/Barter/Sim -> money out my ears.
(Still VERY early days with civic implmentation)
Corporate icons are OK in the city display, but shifted one on the Map, Domestic and Corporate Advisors - e.g., Vinnie's gets the Iguana icon and Nuka-Cola gets no icon.
Hmmm that is weird.. don't know why that would happen...)
Did the Heavy Weapons tech found Ghouls? Or Capital City plus x turns? My missionaries can't spread it outside my and my Vassals' territories yet. (
(political ideology (religion) should found with capital city tech, what is the reason you cannot spread it? have i not put open borders abilities in?)
Couldn't build a Gun Locker with Ghouls, can with BoS; both had a Vault under their Capital. If this is intentional, maybe put a note in the 'Pedia.
(I think it may only be available for BoS Enclave and mutants, i am currently toying with the idea of extending the founding mechanic to not allow other factions to found on vaults)
Master, Enclave and Ghoul icons don't match their leaderheads.
(yeah the leaderheads are all still WIP, so I haven't bothered updating the button art)
Settlers are red globes, the Disorganized icon is a pink square, etc. ...
(Yeah settler art some how got left out in the last upload, i don't know how I managed to do it, I also accidentally deleted the old disorganised button art, all the promo art will be changing eventually anyway, so I haven't bothered to fix it, also disorganised will not remain a ghoul trait.)
Ghouls suggestion I probably read elsewhere: a) no healing outside territory, double inside, b) allow spreading Rad Weeds/Rad Waste/Fallout (at techs ~ .2/.5/.8 through tech tree) atop improvements like Elves & Forest or Lizards & Swamp in FfH. This to give increased
and (Ghoul/enemy) unit healing/harming.
I haven't started properly applying faction specific content, but these are in essence the sort of things that I want to do.)