Far Horizons: Past, Present, Future

Extract this into your Civilization III\Conquests\Scenarios
This corrects the typo in the ini file. There was actully 4 errors there. Fixed them all.

Hey SoG. When the new version is ready, don't upload it right away. I have a trick to find most pedia errors before playing the game. I'll share it with you.
 
Here is the next problem I am getting.
 

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Next error. Did I do something wrong on the install?
 

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No you didn't. THis was just Sword of Geddon first mod. It happens to us all. When my Mystara mod first went into beta it had 60 something typo errors, which is all these errors have been.
Here's the fix for the longbow hopefully. I might have fixed this one before for someone else, because there wasn't an error in my files. Extract the attachment to Civilization III\Conquests\Scenarios folder and let me know if that worked.
 
Next error. The laser bomber and Maverick units cannot bomb. I select the bomb option and there is no grid. It looks like they have a range of 0 to bomb.

Thanks
Rucknrun
 

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The Laser Bomber and Maverick do have 0 entered as the Operational range, so they can't bombard. You can change that easily in the civ editor. Just so you know, when you alter a biq file, the changes will not apply to a current game. You'll have to restart the game to get the adjustments.

As for the MechWalker, here you go.
 
Got a load error- file not found game will now exit
art\units\pioneer\..\musket infantry\musketinfantryattack.wav

the wav files are located in the minuteman unit folder.
attached is edited pioneer unit folder with ini file pointing to the right place.
 

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tried modpack, love it, the extra units really help fill in the tech gaps and the future era is also great.

Only cribble i have is with the city spread which comes with laying railways as although it looks nice, makes the map rapidly cluttered and hard to read. I have trouble finding locating resources without putting clean map on. Also, the continent i started on is now a complete mass of city. Would look good as a futuristic metropolis but its the year 1290! Maybe a little tone down is needed.

But overall, the mod is very impressive and next time i will try to play it on normal mode without accelerated production so i have the chance to apply some of them! lol

Particularly like the added unique units. Although the Mercava is scary!
Also being a brit. An extra modern day english unit would be nice. Like a Challenger, SAS (equal to US special forces) or maybe the GR4 Tornado.

P.S Mechs!!!! As a battletech fan, this is a god send!!!!! :)
 
Unzip this into your Civilization III\Conquests\Scenarios\Far Horizons\Art\Units\Pioneer and save over the current INI.

This will fix the pioneer.
 
Thanks tjedge1
I had already fixed the problem tho and posted the fix.
but thanks again for taking the time to help in a timely fashion
 
Hey, i found the industrial legion costs 0 shields, so that makes my roman empire be even more powerful :ar15: :ar15:

Is there any fix for this?
 
Nope. You can open the editor and give it a cost though. It's an easy fix. Just click on edit and go to the units tab. If you're really not familiar with the editor, I'll go ahead and do it.
 
tjedge1 said:
Nope. You can open the editor and give it a cost though. It's an easy fix. Just click on edit and go to the units tab. If you're really not familiar with the editor, I'll go ahead and do it.

Thanks for the help TJ, i've fixed this with 90 shields. :goodjob:
 
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