The fastest science win on settler I see is 1210ad... whut. That can't be right, I destroyed that by a lot...
http://hof.civfanatics.net/civ5/ind...ulty=Settler&dtSc=0&exp=2&pubID=125&submit=Go
Te-Moak founded on t5? Do you get a free settler on 'settler'? And how do people finish so fast? Do techs cost less on settler?
Te-Moak founded on t5? Do you get a free settler on 'settler'? And how do people finish so fast? Do techs cost less on settler?
I played around with poxpower's map and finally played a game all the way through. I'm confident a top player can get sub-T200 on this map, aiming for optimal play.
My finish was T207, playing with previous map knowledge while also fooling around trying to get big population: I built Temple of Artemis, got Fertilizer before Plastics, and Penicillin (Medical labs) before Rocketry. Arts Funding was passed at the 1st congress. I built 6 cities, including 2 after NC: 4 were coastal and 5 beside mountains. On T207 their pops were 49, 25, 27, 27, 25, and 24 for a total of 2007 beakers. I finished Internet, had 1 GS left-over, and signed 0 RAs, which makes me think someone might be able to crack T190 on this map.
Policies were full Tradition, 3 in Commerce, full Rationalism, 1 extra in Freedom. Won WF without much trouble.
I think this is a fun map with lots of options in how you can play it; definitely encourage more people to give it a try.
Edit: save file is in post #137
So Shoshone Pathfinders can choose to get a settler?
Indeed you can. Policies are dirt cheap on Settler. The whole experience just feels silly. You also start with more happiness and cities and pop cost less unhappiness to maintain to basically it's unlimited to spam an insane amount of cities. Vadalaz mentioned an experiment where as Korea you may win without the NC just by abusing the UA
Yeah it's on a 3 ruin rotation. So first ruin you pick settler, second ruin you pick worker, third ruin you pick +1 pop, then you keep doing that as you find ruins.
The faster you find ruins, the faster you get all your free settlers and workers. It's pretty broken and hilarious.
T181 with a spare GS is an amazing result, congrats! I admire your patience - personally I can never force myself to replay a map, eventhough it's likely the most effective way to learn to play optimally. Would love to read your thoughts regarding optimal bulbing and mid-late game build order.If anyone hasn't tried this map, they're missing out - so much fun!
With considerable replays and previous knowledge, this will be my last run at the map.
I think replaying/comparing has helped me improve my bulbing considerably, as well as late-game decision re: when to stop building buildings (much closer to Plastics than previously).
If anyone hasn't tried this map, they're missing out - so much fun!
With considerable replays and previous knowledge, this will be my last run at the map.
I think replaying/comparing has helped me improve my bulbing considerably, as well as late-game decision re: when to stop building buildings (much closer to Plastics than previously).
Isn't the +20/60 faith run better?