Favorite Conquests Scenario?

I like WW2 and Napoleonic Europe.
 
The fourth one - Medieval Europe for me. I enjoy the Mesoamerican mod as well. I've done Napoleonic Europe but there are so few techs to research that it's all warfare and using siege properly.
 
Medieval or the Colonial era one..
 
Napoleonic is good. But it' SO much better in multiplayer: the diplomacy is way more intricate, you are playing against people who know how to fight a war, and your opponents don't raze cities.

Next would be either Sengoku, Age of Discovery, or Rise of Rome.
 
WWII, as either the Commonwealth, China, or Japan (America's too far away). I've taken to turning up the difficulty on that one for more of a challenge. Most recently I've won as the Commonwealth on Demigod and Japan on Sid. Guess the next step is trying China on Diety. Or actually pulling off an invasion of Australia as Japan before the game ends. I almost did on my Sid game, but I was going to win the next turn and thus had to send the SNLF in without adequate support, and failed to take an Australian city.

The WWII era is also one where I haven't been all that satisfied by mods. Rocoteh's would be great, except that it runs too slow. Paasky's WWII Europe was good at first but by the end everyone just made tons of Maus tanks that were far larger than any tanks actually used in the war (save the two actual Mice). The Firaxis scenario seems to have struck a good balance.

The others in approximate order

2. Age of Discovery. The treasure aspect is actually rather fun. I also like to try to win by conquering Europe, which inevitably fails.
3. Rise of Rome. Again the history. Not sure how I feel about the domination limit. On the one hand usually by the end you are just chasing the limit and are clearly going to win. On the other hand it's too low to build a proper Roman Empire.
4. Middle Ages. I really like the separate tech groups, and there's lots of good stuff to build. But like Rise of Rome you rarely actually are challenged later on in the game.
5. Mesoamerica.
6. Napolenoic Europe. I've played it more than Mesoamerica but I don't think I actually enjoy it more.
7. Mesopotamia.
8. Sengoku. Fun at first but then seemed to bog down. Too many invisible units I think was part of it. But Ronin are awesome.
9. Fall of Rome.
 
I have to agree with you on Fall of Rome. It was as if some high-up Firaxis guy said "we need nine conquests, not eight" as they were about to release it, and threw together Fall of Rome in a couple of days.

It isn't all that enjoyable to play, and for any of the barbarian tribes to do anything other than settle with their starting units is idiocy.
 
I have to agree with you on Fall of Rome. It was as if some high-up Firaxis guy said "we need nine conquests, not eight" as they were about to release it, and threw together Fall of Rome in a couple of days.

It isn't all that enjoyable to play, and for any of the barbarian tribes to do anything other than settle with their starting units is idiocy.

Its not my favorite, but it's still good.
 
I quite enjoy Sengoku, mainly for the feeling that it is a total conversion mod, where you start with nothing and play like a regular Civ game. After that, Mesoamerica is also fun, as is Mesopotamia. My least favorite is probably WW2. I can barely get through the first two turns of that Conquest.
 
Middle Ages- I enjoyed playing as the byzantines on that game. Reconquering the old roman empire FTW!!!!

Rise of Rome- Its very enjoyable.

Age of discovery

WWII

Mesoamerica- Very boring.
 
Fall of Rome was boring for me, until I edited the scenario to have no corruption, and then made the Barbarians a single, super-civ :mwaha:. But not including that, my personal rankings (with my favorite civ for that scenario in parenthesis) are:

1.) WWII in the Pacific (Japan)
2.) Middle Ages (Vikings)
3.) Age of Discovery (Spain)
4.) Mesopotamia (Egypt)
5.) Rise of Rome (Carthage)
6.) Feudal Japan (Doesn't Matter)
7.) Napoleanic Europe (France)
8.) Mesoamerica (Aztecs)
9.) Fall of Rome (Huns)
 
Despite putting Mesopotamia as 7th, I do like that workers can't do everything at first, but you have to actually learn how to build roads and whatnot. Seemed appropriate for that early of a scenario and added another twist to deciding what techs to research. Apparently Firaxis decided they liked that element of that scenario too since they put it into regular Civ4.
 
Despite putting Mesopotamia as 7th, I do like that workers can't do everything at first, but you have to actually learn how to build roads and whatnot. Seemed appropriate for that early of a scenario and added another twist to deciding what techs to research. Apparently Firaxis decided they liked that element of that scenario too since they put it into regular Civ4.
Yeah, that's one of the reasons that I like it. It adds an element to the game that I enjoy: which improvement is most important to me?

Off-Topic: Quintillus got a new Avatar! :eek: You've had the legionary for so long... or at least since I joined CFC.
 
Yeah, that's one of the reasons that I like it. It adds an element to the game that I enjoy: which improvement is most important to me?

Off-Topic: Quintillus got a new Avatar! :eek: You've had the legionary for so long... or at least since I joined CFC.

Haha, yeah, I'm pretty sure I've had the legionary ever since I joined CFC, so more than four years. But April Fool's Day seemed like a good day to switch it up, even if I did forget to sign up for the Avatar/Signature Swap. I don't know if I'll switch it back or not.
 
My favorites are Middle Ages and Nepoleanic Wars. After that, its...

3. Age of Discovery
4. Mesoamerica
5. Sengoku
6. Mesopotamia
7. Rise of Rome
8. Fall of Rome
9. WW2. I actually didn't like this one enough. I think I should actually try playing through it, never was able to :p
 
I like:
1. WWII- Is well balanced and the AI can actually do some amphibious invasions. Playing as China on high levels can be fun and challenging as well.
2. Napoleonic Europe- Lots of complex diplomacy (:backstab:) and MPPs which really capture the period. A great way to teach players the importance of artillery.
3. Rise of Rome- Fun and challenging scenario, the locked wars prevent Rome from taking over everything and the map is nice.
4. Middle Ages- Lots of civs, and loading up an invading fleet of knights with your relic on an epic quest to take Jerusalem is surprisingly fulfilling. Vikings are done nicely as well.
5. Sengoku- Lots of good looking units, and a full 540 turn game are nice, but the invisible land units and lack of an adequate naval unit to defend against all the amphibious units is annoying to me. The civs are also all the same, but that is pretty realistic so...
6. Mesopotamia- Mostly building wonders... and early settling strategy, not a long or complex scenario, although learning how to trade well can be a benefit. Could have been so much more.
7. Age of Discovery- Nice flavour, and well implemented colonizing, but just cashing in tons of treasure is not all that fun.
8. Mesoamerica- The sacrificing thing is a best bit about this scenario, too much grinding attrition with low attack factors.
9. Fall of Rome- Just build up a huge army and go and kill some Romans. Only complexity is getting them to die when you want them to and avoiding getting smashed by other barbs. Playing as the Romans would have been much more fun. (I have modded it to play as them and it is much better, also rise and fall of the roman empire is a good mod). The barbarians are not different enough.
 
I like the Age of Discovery and the WW2 Pacific scenarios.

I have modded the Pacific War mod to allow for playing the Netherlands, which is fun, but then I have modded that one quite a bit to tone down the combat engineer unit and make it a bit more historically accurate. It could use a larger map to give the Commonwealth Player more room in India to build up there and definitely more room for the US than just the strip of the West Coast. The lack of US cities for building is definitely a problem.
 
Definitely more room for the US than just the strip of the West Coast. The lack of US cities for building is definitely a problem.
That's my biggest problem with that scenario. The might of the industrial US is not well represented in that scenario. That's why I often play as Japan.
 
That's my biggest problem with that scenario. The might of the industrial US is not well represented in that scenario. That's why I often play as Japan.

You can deal with that in two ways. First, use Steph's editor to extend the map for both India and the US by about 20 tile columns and then add additional cities and resources. It also helps if you give the US some boosted resources to increase the production rate.

The other way if you do not want to expand the map is something that I have been working on off and on for a couple of years, and that is adding US specific production buildings to autoproduce units, mainly infantry, Marine, tank, and heavy bomber units. I use a unique American resource, either US Iron or Rosie Riveter, that must be within the city limits to have the building, and then prelocate a couple of the buildings. The unique resource also massively boosts shield production, and therefore compensates for the limited number of US production centers.
 
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