TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,989
So future era is magically not even a choice ?!
I pick industrial. Although renaissance are the most typical break-out-and-get-a-game-winning-position wars, industrial doesn't get enough love. Industrial grants a few unique things:
1. Access (finally) to 100% multipliers outside of IW/HE.
2. Very powerful units against earlier eras (infantry/arty just walk over renaissance or earlier with no effort).
3. The single indisputably longest period where you can war without having your military obsolete. Nothing beats infantry in the field except tanks, modern armor, gunships, and mech infantry. Of those units, the only ones that come reasonably close in tech are tanks. But the typical unit to accompany infantry is artillery (which handles bombardment and actual attack with high ease), which also allows for anti-tanks. 3 resourceless units completely own everything until the future era basically: infantry, arty, and anti-tanks. Also, if the AI gets cute with going gunships, SAM infantry is only 1 tech further, while advanced flight is a LOT of techs away from AL/Artillery. To sweeten the pot, anti-tanks and of course SAM infantry intercept, too.
4. If you aren't AGG or Vikings, supreme naval raids are now open to you for the first time.
So this era allows you to utterly dominate earlier eras and remains quite effective at war, production, etc until very close to the end of the game... Unless the AI can put together an appreciable amount of modern armor, such a stack can be devastating.
I pick industrial. Although renaissance are the most typical break-out-and-get-a-game-winning-position wars, industrial doesn't get enough love. Industrial grants a few unique things:
1. Access (finally) to 100% multipliers outside of IW/HE.
2. Very powerful units against earlier eras (infantry/arty just walk over renaissance or earlier with no effort).
3. The single indisputably longest period where you can war without having your military obsolete. Nothing beats infantry in the field except tanks, modern armor, gunships, and mech infantry. Of those units, the only ones that come reasonably close in tech are tanks. But the typical unit to accompany infantry is artillery (which handles bombardment and actual attack with high ease), which also allows for anti-tanks. 3 resourceless units completely own everything until the future era basically: infantry, arty, and anti-tanks. Also, if the AI gets cute with going gunships, SAM infantry is only 1 tech further, while advanced flight is a LOT of techs away from AL/Artillery. To sweeten the pot, anti-tanks and of course SAM infantry intercept, too.
4. If you aren't AGG or Vikings, supreme naval raids are now open to you for the first time.
So this era allows you to utterly dominate earlier eras and remains quite effective at war, production, etc until very close to the end of the game... Unless the AI can put together an appreciable amount of modern armor, such a stack can be devastating.