Favorite RPG

What is your favorite RPG?

  • Dungeons & Dragons

    Votes: 17 56.7%
  • Shadowrun

    Votes: 1 3.3%
  • Ars Magica

    Votes: 2 6.7%
  • Mage: The Ascension

    Votes: 1 3.3%
  • Vampire: The Maquerade

    Votes: 2 6.7%
  • Werewolf: The Apocalypse

    Votes: 0 0.0%
  • Hunters

    Votes: 0 0.0%
  • Changeling

    Votes: 0 0.0%
  • Star Wars

    Votes: 4 13.3%
  • Other, please specify...

    Votes: 11 36.7%

  • Total voters
    30
Call of Cthulhu,

Azatoth, Azatoth
Azatoth, the king
center of the universe
isnatity he'll brings!
 
D&D.

I learned on the red box as well. Remember when Elf was a class :lol: . Fond memories.

I have played Advanced and 2e, but not 3e yet. I'm not involved in a game, but wouldn't mind being if I could find one that was convenient.

Anyone remember what the module was that came with the red box? It had a pink cover and was a big cave complex in a valley. Kobolds to the north, Ogre to the south, Hobgoblins and goblins in one area, evil preists to the west. Something 'Keep', I think.

I am also reminded of the war module for that red and blue box world. The barbarians from the west start invading and your character have to recruit armies to fight them. The fight was done on a large map of the entire continent.

Good stuff.
 
has anyone heard of a game called Man, Myth and Magic? A RPG from the eraly 80's about working for the Roman emperor...I would love to get a hold of it...
 
Originally posted by knowltok2
Anyone remember what the module was that came with the red box? It had a pink cover and was a big cave complex in a valley. Kobolds to the north, Ogre to the south, Hobgoblins and goblins in one area, evil preists to the west. Something 'Keep', I think.

I believe that was "Keep on the Borderlands." A classic adventure.
 
I was raised on AD&D 2e, so that would have to be my fav.
In college me & a bunch of friends played a whole bunch of Werewolf: The Apocalypse. I like that one quite a bit too.

All in all I like Whitewolf's world of darkness, rules system a bit better. I thought it lent itself to a more realistic, more role-playing focused game. But you just can't beat the D&D setting. WOD is just that, too damn dark and moody. I'd rather be the noble hero slaying the evil dragon then some conflicted man/monster y'know what I mean?
I was working on designing a game that stole the rules from Whitewolf games, but stole the setting, complete with classes & races from AD&D just for me & my friends to play. We tryed it some & it was pretty damn fun, but I haven't worked on it in a few months.
 
Originally posted by Switch625


I believe that was "Keep on the Borderlands." A classic adventure.

Thank you. As soon as I thought about that I couldn't get it out of my mind. I loved that one. Probably because it was the first(for me, wasn't it B3 instead of B1?), but it also had all the classic low-level monsters in it.
 
Morrowind.

It has some awesome background stories that draw you in...
 
Originally posted by knowltok2
D&D.

I learned on the red box as well. Remember when Elf was a class :lol: . Fond memories.

Anyone remember the character names? I can recall Evro the elf, Krago of the mountains (Dwarve), and Luven lightfinger (halfling theif?) Who were the others?
 
Originally posted by Greadius
Gosh. I quit a longtime campaign because I couldn't stand playing D&D 2nd edition any longer. My former group actually switched to 3rd edition so I would give it another try.
Much better system. 2nd edition was designed to force players to memorize and buy the maximum amount of books in order to enjoy the game. It seems like half the rules were designed to reduce the amount of fun or originality one could have with the game. Then they spent a decade adding small side-rules that threw the balance of the game into a tizzy.
:vomit:
I don't doubt you guys have nice memories playing the game, but that probably has more to do with the group than the system.
Completely agree on this Greadius. Skills and Powers was a crazy addon that made Clerics way to powerful. Now it all had to deal with common sense, but a lot of DMs don't and thus the munchkin was born. ;) I am all for min and maxing but it was horrible in S&P.

I would like to play a system that doesn't have classes but just has a set of skills you pick from and create your own character...tack that on the d20 system and I would be in heaven. :D
 
Originally posted by PaleHorse76
I would like to play a system that doesn't have classes but just has a set of skills you pick from and create your own character...tack that on the d20 system and I would be in heaven. :D
That is pretty much how the World of Darkness system works, as well as the old Star Wars system.

I kind of prefer that as well, but it wouldn't be D&D without levels. Legend of the Five Rings was a great system in that regard, because it had both the 'general' level system (only 5 levels) that where advancement came through picking a combination of skills. You could diversify or focus on gaining the next 'rank' and both would be equally as viable depending on what you wanted to do.
 
Originally posted by PaleHorse76
I would like to play a system that doesn't have classes but just has a set of skills you pick from and create your own character...tack that on the d20 system and I would be in heaven. :D

Well in that case I recomend either the world of darkness for more actual storylines and ars magica for a more medieval setting.
 
MERP - Rolemaster

Everything else is just a game!:)
 
Well, call me a 34-year-old old fogie, but I'm with the AD&Ders like Simon here with the 2nd edition. It was all so nice and simple from my standpoint, and playing Keep on the Borderlands (which I believe was actually B2 with 'Caves of the Unknown being B1 I think) was a tremendous introduction.

While relating to computer games, this is why I got such a kick out of the Baldur's Gate series. Based on the D&D 2e rules, I took right to it.

Disappointing, but it would seem that Neverwinter Nights will be based on the 3e rules which I don't care for a whit.

I haven't played D&D in quite a while, so I guess I'm not familiar with whatever 'side rules' was making the 2e edition so unbalanced or unworkable. Perhaps they tried to get too complicated and too detail oriented - again I thought the basic, core rules of 2e were pretty decent all-in-all. While I'm not all that well versed in 3e, from what I've been reading in the Neverwinter Nights web offerings (and TRIED to deal with by playing Pool of Radiance), I'm not too impressed.

Talk about 2e 'forcing' you to buy books and such - how about publishing a whole new edition of rules that are so different it makes the books you DID buy useless? Think there might have been 'business' behind that decision? Who knows...
 
Originally posted by Kev
Well, call me a 34-year-old old fogie
You 34 year old fogie :p

Originally posted by Kev
Disappointing, but it would seem that Neverwinter Nights will be based on the 3e rules which I don't care for a whit.
You'll learn its merits when you figure out what type of character you want to play, and find out there is a balanced system or rules that let you do exactly that.

Originally posted by Kev
Perhaps they tried to get too complicated and too detail oriented - again I thought the basic, core rules of 2e were pretty decent all-in-all.
I think the thing that bothered me the most was Cleric's and blunt weapons.
Or that druids had to be human. They were rules that were there because it was a 'fantasy tradition', meaning it was a rule in 1st edition to keep the game somewhat balanced. It was a pointless rule, but one couldn't get rid of the rules because the game balance was BASED on them. So my cleric who worshipped a god who used a longsword as his symbol was forbidden from using longswords... because the god, that caused multitudes of bloody deaths, didn't want me running with sharp objects?

Originally posted by Kev
While I'm not all that well versed in 3e, from what I've been reading in the Neverwinter Nights web offerings (and TRIED to deal with by playing Pool of Radiance), I'm not too impressed.
Pool of Radiance was NOT 3rd edition. It was a bastardized mix. I'd have to say I enjoyed second edition rules more than what Pool of Radiance did.
 
Originally posted by Greadius
I think the thing that bothered me the most was Cleric's and blunt weapons.
Or that druids had to be human. They were rules that were there because it was a 'fantasy tradition', meaning it was a rule in 1st edition to keep the game somewhat balanced. It was a pointless rule, but one couldn't get rid of the rules because the game balance was BASED on them. So my cleric who worshipped a god who used a longsword as his symbol was forbidden from using longswords... because the god, that caused multitudes of bloody deaths, didn't want me running with sharp objects?

Never bothered me, given the good historical basis for it. Seemed very sensible.
And if it really got your goat, then there was the option of being a speciality priest, where you could use a longsword. This is not at all problematic to me.
As for druids being human, that is because it combination with other racial abilities, they could be super characters.

That is what I saw the Spells and Powers 2nd edition add on, and 3e creating - the spectre of super characters. "Hey, you want an orc paladin? Sure, go ahead if it turns you on." Oh, but it all comes down to enjoyment...What is so enjoyable about Monty Haul all the time?

I don't like the changes at all, nor do I approve of change simply for its own sake. It has made my entire gaming library/collection redundant, killed off new gaming in that version, and generally just mucked things around for no benefit.

That is my view, and thus the only truth in the world. Heil myself!
 
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