Originally posted by knowltok2
Anyone remember what the module was that came with the red box? It had a pink cover and was a big cave complex in a valley. Kobolds to the north, Ogre to the south, Hobgoblins and goblins in one area, evil preists to the west. Something 'Keep', I think.
Originally posted by Switch625
I believe that was "Keep on the Borderlands." A classic adventure.
Originally posted by knowltok2
D&D.
I learned on the red box as well. Remember when Elf was a class. Fond memories.
Anyone remember the character names? I can recall Evro the elf, Krago of the mountains (Dwarve), and Luven lightfinger (halfling theif?) Who were the others?
Completely agree on this Greadius. Skills and Powers was a crazy addon that made Clerics way to powerful. Now it all had to deal with common sense, but a lot of DMs don't and thus the munchkin was born.Originally posted by Greadius
Gosh. I quit a longtime campaign because I couldn't stand playing D&D 2nd edition any longer. My former group actually switched to 3rd edition so I would give it another try.
Much better system. 2nd edition was designed to force players to memorize and buy the maximum amount of books in order to enjoy the game. It seems like half the rules were designed to reduce the amount of fun or originality one could have with the game. Then they spent a decade adding small side-rules that threw the balance of the game into a tizzy.
I don't doubt you guys have nice memories playing the game, but that probably has more to do with the group than the system.
That is pretty much how the World of Darkness system works, as well as the old Star Wars system.Originally posted by PaleHorse76
I would like to play a system that doesn't have classes but just has a set of skills you pick from and create your own character...tack that on the d20 system and I would be in heaven.![]()
Originally posted by PaleHorse76
I would like to play a system that doesn't have classes but just has a set of skills you pick from and create your own character...tack that on the d20 system and I would be in heaven.![]()
You 34 year old fogieOriginally posted by Kev
Well, call me a 34-year-old old fogie
You'll learn its merits when you figure out what type of character you want to play, and find out there is a balanced system or rules that let you do exactly that.Originally posted by Kev
Disappointing, but it would seem that Neverwinter Nights will be based on the 3e rules which I don't care for a whit.
I think the thing that bothered me the most was Cleric's and blunt weapons.Originally posted by Kev
Perhaps they tried to get too complicated and too detail oriented - again I thought the basic, core rules of 2e were pretty decent all-in-all.
Pool of Radiance was NOT 3rd edition. It was a bastardized mix. I'd have to say I enjoyed second edition rules more than what Pool of Radiance did.Originally posted by Kev
While I'm not all that well versed in 3e, from what I've been reading in the Neverwinter Nights web offerings (and TRIED to deal with by playing Pool of Radiance), I'm not too impressed.
Originally posted by Greadius
I think the thing that bothered me the most was Cleric's and blunt weapons.
Or that druids had to be human. They were rules that were there because it was a 'fantasy tradition', meaning it was a rule in 1st edition to keep the game somewhat balanced. It was a pointless rule, but one couldn't get rid of the rules because the game balance was BASED on them. So my cleric who worshipped a god who used a longsword as his symbol was forbidden from using longswords... because the god, that caused multitudes of bloody deaths, didn't want me running with sharp objects?