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Favorite Trait

Discussion in 'Civ3 - General Discussions' started by Blackbird_SR-71, Mar 9, 2005.

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Favorite Trait

  1. Industrious

    24 vote(s)
    22.4%
  2. Scientific

    12 vote(s)
    11.2%
  3. Religious

    9 vote(s)
    8.4%
  4. Commercial

    11 vote(s)
    10.3%
  5. Expansionist

    5 vote(s)
    4.7%
  6. Militaristic

    9 vote(s)
    8.4%
  7. Agricultural

    31 vote(s)
    29.0%
  8. Seafaring

    6 vote(s)
    5.6%
  1. citizen001

    citizen001 Banned

    Joined:
    May 12, 2004
    Messages:
    1,281
    Location:
    Australia
    Industrious, militaristic and agricultural.
     
  2. Jopedamus I

    Jopedamus I Immortality is reality

    Joined:
    Jul 30, 2004
    Messages:
    67
    Location:
    Menzoberranzan
    1. Agricultural, 2. Scientific, 3. Commercial, 4 Industrious...
    Hmm, now I know why Sumeria is my favourite civ. :lol:
     
  3. Brewster

    Brewster stays crunchy in milk

    Joined:
    Jan 27, 2003
    Messages:
    1,095
    Location:
    Victoria, Canada
    My top three:
    1) Agricultural - early growth is a HUGE factor which will impact the rest of the game.
    2) Scientific - cheap libraries, free techs, and a higher probability of a scientific great leader make this trait valuable.
    3) Religious - cheap temples and cathedrals are good for happiness and culture while one turn anarchy really helps with quick government changes allowing you to more flexible with your style of play.
     
  4. slightlymarxist

    slightlymarxist Comrade

    Joined:
    Oct 29, 2001
    Messages:
    257
    Location:
    Sweden
    Seafaring is dead last?? :eek:

    Whoa, this poll is like the invertion of my preference. Goes to show traits are pretty well balanced after all.

    Or maybe I'm just weird. :crazyeye:
     
  5. Rohili

    Rohili King

    Joined:
    Mar 7, 2005
    Messages:
    727
    Yeah. One man's rubbish might be another's treasure. ;)
     
  6. Mordack

    Mordack Increase the Deceased

    Joined:
    Jan 17, 2005
    Messages:
    200
    Location:
    Secret Police HQ
    expansionist is useless after the first 50 or so turns....

    industrial rules followed closely by agri
     
  7. Tomoyo

    Tomoyo Fate

    Joined:
    Feb 21, 2004
    Messages:
    9,698
    Location:
    Boston, Mass
    I'm really shocked on that, too. Alphabet is extremely important, and this is definately the funnest trait to play with.
     
  8. budweiser

    budweiser King of the Beers

    Joined:
    Jun 18, 2003
    Messages:
    5,251
    Gender:
    Male
    Location:
    Hidden Underground Volcano Lair
    Agricultural beats seafaring, but seafaring is second or third in my book.
     
  9. RegentMan

    RegentMan Deity

    Joined:
    May 7, 2003
    Messages:
    6,951
    Location:
    Washington State
    I like, in no specific order, industrious, agriculture, and seafaring. I'd like to see a multi-choice poll of this.
     
  10. DS_Legionary

    DS_Legionary King

    Joined:
    May 22, 2003
    Messages:
    775
    Location:
    Louisiana
    Commercial is definately my favorite, but a close second is Agricultural. I'm also quite partial to Religious. Scientific is ok, but can live without. Industious is nice for the worker speed, but not really all that importanat to me.
     
  11. InFlux5

    InFlux5 King

    Joined:
    May 25, 2003
    Messages:
    617
    Seafaring.

    I love extra commerce from turn 1. I'm a tech junkie and Seafaring boosts research a lot. 3-movement unit from turn 1 is also great. There are downsides, the main one being corruption. I even play Seafaring civs on Pangaea maps (frequently.) The upshot of the corruption is you are easier to defend. And here's a tip: playing Seafaring on Pangaea or Continents, always build your 2nd city inland, not on the coast.

    To those picking Expansionist, you must have different experiences from me. In fact, to read your posts it sounds like you are the only civ exploring the map, popping every single goody hut. When I play expansionist I usually get about 4 or 5 huts before I run into neighbors. The huts by them are mostly all popped, especially if THEY are expansionist.

    I like the more "fun" options, not the ones that make you uber strong, and that's why I would never pick Agricultural. Playing an Agricultural civ - especially Sumeria - is like knocking the difficulty down half a step. I wouldn't go so far as to say it's OVERpowered, but it's definitely the most powerful. Even so, that doesn't make it my favorite :)

    P.S. Yes, I do hit 'E' on my scouts so they go straight to the huts.
     
  12. juz1138

    juz1138 Chieftain

    Joined:
    Mar 5, 2005
    Messages:
    14
    Just because a civ is militaristic, does not mean they are a good choice for warmongering, My fastest win was a domination at 280 AD with the Celts, they are superb warmongers with the seemingly peaceful Agri- Relig combo, they have quite simply one of the best UUs in the game definetely best in AA,where as the mongols with the tailor made warmonger traits expan-milit, suck for warmongering in the fact that they have arguably one of the worst UUs in the game assuredly worst in middle ages, and expansionitsic is a waste in my opinion simply because after the AA you are essentially playing with only one trait, whereas even the weak mitiltaristic trait continues to pay dividends the rest of the game.
     
  13. budweiser

    budweiser King of the Beers

    Joined:
    Jun 18, 2003
    Messages:
    5,251
    Gender:
    Male
    Location:
    Hidden Underground Volcano Lair
    I just score 7091 pts on a domination win with the celts. Not exactly HOF material, but its the best score I ever had by 2000 points.
     

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