I find that for early raids, axemen are just simply the best. I usually depend on capturing lots of land at the beginning of the game and using that as a platform on which to build upon, hence why I voted axemen.
P.S. Sorry, I can't really vote on my favourite unit of ALL TIME because I only own Civ 4.
For Civ IV, since I play almost entirely multiplayer, the hands-down most-important regular unit is the axeman. Among UU's it's the praetorian, though I'm also digging the skirmisher.
It's a matter of the unit's impact relative to when it appears -- so while the skirmisher is nothing special in the big picture, I'm finding that a few of them can have a large immediate impact at the time that I can make them. But nothing is as chilling as discovering that your multiplayer neighbor is Rome and iron has appeared near his capital city...serious pain incoming very soon!
Riflemen are one of the hugest tide-turners for me. Especially since you'll upgrade a lot of melee units to them. Formation, pinch, city raider, city garrison are all easily available to them at that stage. A rifle with CR II has a 20.3 city attack (21.7 if aggressive) - that's more than a Combat III cav. A rifle with Formation has a whopping 23.8 vs. cavalry!
If you ignore the late timing then the god of all units is the stealth bomber. I'm surprised they weren't an option on the poll, and nobody has mentioned them yet. A large force of stealth bombers enables my ground army to defeat an army five times its size without breaking a sweat. Cities go from fully fortified to ripe pickings in a single turn, and anything that dares enter my territory doesn't stand a chance. I never have to fight anything with over 50 hp, so my units barely take any damage. Even in the unlikely event that one of my stealth bombers gets intercepted it just has to sit out for a couple turns then it's as good as new, and that doesn't really matter when you have fifty of them. If the game hasn't already been decided by the time they come around, a massive force of stealth bombers is a guarantee of victory against any odds.
I am huge cavalry fan. The reason for this is simple. I stretch for liberalism, tag gunpowder instantly and then I am onto MT. Soon after that I stretch steel for Iron works in the same city a Heroic Epic. I am now kicking out cavalry at a diabolical clip that no civ can match. I devote one city to cavalry production and the rest are building the snot out of everything else under the sun. This tactic simply cannot be faded. Soon after I am stretching for Infantry. If you are still intrenched in conflict past Infantry you probably are in second or third place. JMO
1. Cavalry - GET'EM OFF ME!!! THEY ARE EVERYWHERE!!! MY COTTAGES!!!AHHHHHH!!!
2. Infantry w/cannon- Goodnight sweet Jesus. Go to happy place because I came to kill and chew bubble gum, and I am all out of bubble gum.
3. Tank - If I have a tank before you, its you who has a problem end of story son.
4. War Elephant - Keshik, Immortal, Horse archer, Knights = toast.
5. Level 3 defense longbowmen are tough as nails. Will not be faded by anything pregunpowder
Monarch 101 = Oracle and liberalism. Chop settlers. Kill neighboring aggressive AI at all costs or quit. Industrious trait is a must. JMO
My favourite unit of time is definately the Stuka dive bomber from the Fascism mod for Civ 2. It really changed the game as its short range made airfields as an improvement a priority. Plus it looked cool!
I'm having fun with some 12+experience Grenadiers. With Combat 1 and City Raider 1, 2 and 3 promotions, they go through longbowmen like a knife through buttah! I hope my war lasts long enough to get them up to 26-experience!
I have been playing Germany a lot, recently. I have fallen in love in the Drill I, II Panzer. Recently, I hit Egypt with a Blitzkreig that was just so much fun.
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