[Feature] Additional Wonders

- Hagia Sophia: +2 espionage for state religion buildings
- Saint Sophia's Cathedral: +1 food per merchant

Wouldn't it make more sense if these two Wonders switched effects? Russia needs more espionage than Byzantium or Turkey, while Byzantium could really need that extra food.
 
The Byzantines are known for their diplomacy, intelligence and espionage, so having a Byzantine wonder representing that is a good fit.

Besides, as a player, there's nothing preventing you from building the other Saint Sophia if you want the food effect.
 
The Byzantines are known for their diplomacy, intelligence and espionage, so having a Byzantine wonder representing that is a good fit.

Besides, as a player, there's nothing preventing you from building the other Saint Sophia if you want the food effect.

I'll also add that while I agree with Genghis Kaiser that St. Sophia's current effect would be more useful for Byzantium and more appropriate for the Ottomans (and the current Hagia Sophia effect more useless for both), the Byzantines are pretty infamous for having abdicated commercial control to the Italian republics, so having their most iconic wonder give a boost to merchants would be a bit of a contradiction.
 
New update:
- new Temple of Kukulkan effect: +1 food on Rainforest
- moved AI wonder preferences to Python
- added AI wonder preferences for new wonders
- added AI weights for wonders with custom effects
- improved AI for wonders with custom effects
 
How about this for Chapultepec Castle: double defense from city culture?
 
I'll continue Chateau Frontenac bonus discussion here, so others can also participate.

The most appropriate bonus is something related to railroads.

Some brainstorming:
- Railroads allow 12 movement (instead of 10). This will be stronger on the bigger map.
- Railroads are cheaper (will sync nicely with the Canadian UHV)
- Railroads provide +1 commerce to workshops and towns. Without this the highway is still preferable over railroads for providing extra yield. This extra bonus will make the railroad preferable because they are faster/cheaper.

Steb's original suggestion:
The Château Frontenac in Quebec City. Effect: faster railroad construction, free railway station in all cities connected by rail. (Represents the Grand Railway Hotels built across Canada in the late 19th c.) Tech: Railroad or Refining.
 
How about this for Chapultepec Castle: double defense from city culture?

Or, instead extra XP for units from city culture? I don't want to give a number because I'm not sure what would be reasonable, but I think it's more useful (for Mexico city) to get better units than to get extra defense. I don't think the city is prone to many attacks, unless other players have seen different situations in their games?
 
I meant applying to all cities, although +1 XP per culture level is also a nice effect if applied to that city alone.
 
Looking for more options for Latin America, I remembered the fortifications in Habana and the role they played in bringing gold to Spain from all the colonies.

During colonial times, the Spanish built naval fortresses in all main ports across the colonial empire, eg, in Veracruz (Mexico), Portobello (Panama), Cartagena (Colombia), Lima, and around Chile, etc. The fortresses worked to protect Spanish gold shipments as a single system. The most interesting part is, and perhaps the one that could be included as a wonder to represent this, is the fortress system in Habana, which includes the Morro castle as well as a couple other fortifications, that together close up the bay. Once they were all finished (especially the La Cabaña fortress), there were no more successful attacks on Habana. Ships from Veracruz and Cartagena would gather in Habana, with all the treasure collected throughout the year, and sail together, heavily guarded, to Spain.

It's hard to come up with a name because they're just referred to as "Habana's fortress system", but perhaps the "Morro castle" suffices as it's the original fortress and is a name used also in other cities (eg, Cartagena and Santiago). For effects, I would propose something like extra gold per coastal castle (or star fort?) overseas (ie, continents where your capital is not located). So this would be a Spanish wonder, not so much a Latin American one, but still cool I think. There are other cool colonial-era buildings that could be nice additions to the game, not only in Latin America, but also in Asia (there was a cool train station in Mumbai I proposed some time ago, but can't remember what you chose to do with it). A condition of "can't build on the same continent as the capital" would be good to have for all of them.
 
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New update:
- rearranged wonders and buildings in general to be better grouped e.g. in the city screen: ordinary buildings followed by GP buildings, national wonders and great wonders, each sorted chronologically by required technology
- distinct art for Administrative Center
 
I'll continue Chateau Frontenac bonus discussion here, so others can also participate.

The most appropriate bonus is something related to railroads.

Some brainstorming:
- Railroads allow 12 movement (instead of 10). This will be stronger on the bigger map.
- Railroads are cheaper (will sync nicely with the Canadian UHV)
- Railroads provide +1 commerce to workshops and towns. Without this the highway is still preferable over railroads for providing extra yield. This extra bonus will make the railroad preferable because they are faster/cheaper.

Steb's original suggestion:
I think a yield bonus to railroad is less appropriate because while railroads were a hugely important thing in 19th c. Canada, they really aren't anymore. In fact our train system is worse than most other developed countries, and we have a lot of highways. It wouldn't do to blanket Canada with railroads to get the yield bonuses.

My original idea was to make railroads cheaper to sync with the Canadian UHV. Part of the reason was that the effect would be more important early on.

Another effect could be a free hotel in each city. This would become available earlier than regular hotels so it would be valuable.
 
I would have thought a free Railway Station, but Hotel is also interesting.
 
New update: added Chapultepec Castle: requires Nationalism, +1 unit experience per culture level
 
As a fan of Korean culture, I'd like to add another Korean wonder to DoC. Maybe Gyeongbokgung or Changdeokgung? Can't think of an effect yet, though. Something related to statesmen, maybe, with a little effect on science or commerce (though not too big for now as Korea often does not go isolationist). RFCA already has a model for the Changdeokgung, although it can be used as Gyeongbokgung instead depending on preference. :)
 
I'll continue Chateau Frontenac bonus discussion here, so others can also participate.

The most appropriate bonus is something related to railroads.

Some brainstorming:
- Railroads allow 12 movement (instead of 10). This will be stronger on the bigger map.
- Railroads are cheaper (will sync nicely with the Canadian UHV)
- Railroads provide +1 commerce to workshops and towns. Without this the highway is still preferable over railroads for providing extra yield. This extra bonus will make the railroad preferable because they are faster/cheaper.

Steb's original suggestion:
Have you seen my comment on github? I would like to merge your PR and move on from there, but you need to resolve the current conflicts.
 
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