SupremacyKing2
Deity
We've gotten a glimpse of some key features in civ7 but there is a lot we don't know yet. So what features in civ7 do we not know about yet?
Religion
I think I saw a youtube video that mentioned pantheons. So I think we can assume religion will be in the game. But I don't think we know anything about how pantheons or religions will work in civ7. Also, since civ7 seems to be focused on reducing micromanagement, I am really hoping civ7 gets rid of religious units that have to be manually moved around the map. Maybe civ7 will implement religious units like the reinforcement mechanic where you can select a target and the religious unit automatically moves there "off map"?
Great people
We do know that there will be specialists in cities. I wonder if specialists will generate Great People? Other than that, we don't know what Great People will do in the game.
Trade Routes
I think we saw trader units. Will trade routes work like in civ6? Also, with navigable rivers now, it will be cool to see trade routes that follow rivers.
Air Power
We know air units are in the game but I don't think we know how they will work.
Nuclear weapons
How will they work in the game? How powerful will they be?
World Congress
Will civ7 have a world congress or UN type mechanic? Civ6's world congress was not popular as far as I know. I thought the voting in the world congress was convoluted. I also thought that it did not make much sense that the World Congress would pop up in the Middle Ages even when not all civs had met each other. I am hoping civ7 has a UN in the Modern Age that works better than the World Congress. And hopefully, the UN allows civs to pass meaningful resolutions that affect the game.
What other features am I maybe forgetting?
Religion
I think I saw a youtube video that mentioned pantheons. So I think we can assume religion will be in the game. But I don't think we know anything about how pantheons or religions will work in civ7. Also, since civ7 seems to be focused on reducing micromanagement, I am really hoping civ7 gets rid of religious units that have to be manually moved around the map. Maybe civ7 will implement religious units like the reinforcement mechanic where you can select a target and the religious unit automatically moves there "off map"?
Great people
We do know that there will be specialists in cities. I wonder if specialists will generate Great People? Other than that, we don't know what Great People will do in the game.
Trade Routes
I think we saw trader units. Will trade routes work like in civ6? Also, with navigable rivers now, it will be cool to see trade routes that follow rivers.
Air Power
We know air units are in the game but I don't think we know how they will work.
Nuclear weapons
How will they work in the game? How powerful will they be?
World Congress
Will civ7 have a world congress or UN type mechanic? Civ6's world congress was not popular as far as I know. I thought the voting in the world congress was convoluted. I also thought that it did not make much sense that the World Congress would pop up in the Middle Ages even when not all civs had met each other. I am hoping civ7 has a UN in the Modern Age that works better than the World Congress. And hopefully, the UN allows civs to pass meaningful resolutions that affect the game.
What other features am I maybe forgetting?