Features you would NOT like to see repeated in Civ 7

Agendas would be a big one for me too. It never felt good, from the release of the game, and it still makes me want to facepalm to this day.
It ties in to diplomacy gameplay overall. I would personally be a very big fan if they somehow streamlined the leader interactions to make diplomacy easier to use, as well as more meaningful overall. And remove the leader screen popups where you are not even doing anything, just getting an animation shoved in your face.

I would like to have the 1upt system getting looked at. Whether it be opening the map up to make a lot more space (Old World) or having some limited stacking going on... something needs to be done. Both to help the enemy AI, but also to just free up space. It's not fun to get units stuck just because a citystate happens to shuffle all their units around meaninglessly, it's quite annoying.

The religious combat is not fun I think and I would love for the role of religion be something closer to that of Civ IV. I don't think they will ever "go back" that much, but yeah... I hope the religious combat at least will be removed or heavily reworked.

While I appreciate the idea of a culture game, I don't think the great works system is very fun. The whole theming bit just feels odd and slightly out of place for me. The idea of tourism, as it exists in Civ VI, feels very... I don't know, strange.

Food should matter way more and settling food-heavy areas should be way more of a boon than it is. Housing should probably be looked at and possibly removed.
 
What I'd like to see removed completely : Immortal leaders
To be honest, the moment this feature was announced Civ7 would fly out of my wishlist faster than Bolivar's army.

What I'd like to see completely changed : Diplomacy, Religion, Spy, Districts, Combat, Governors, Great People, Victory conditions, Culture/Tourism
I agree with all of this.
 
I don’t like how there’s two currencies for diplomacy: envoys and diplomatic points. Diplomatic points should be used to purchase edicts that you can use on other civs or city-states and improve alliances. It should be created by your government and districts. I’d like for this to replace the world congress, which it seems nobody likes. The division between the two is an artifact of the fact diplomacy came so late in Gathering storm.
 
Governors add micromanagement and make for some very repetitive gameplay. I dont want to see them again, though I like their loyalty boosts. Can ww get city specialisation instead? And Great Generals should boost loyalty.

I also dont want to see World Congress and Agendas.

Golden ages and the religious microgame are good concepts in need of reworking/updating
 
Governors add micromanagement and make for some very repetitive gameplay. I dont want to see them again, though I like their loyalty boosts. Can ww get city specialisation instead?

It seems that Governors was designed with "city specialization" in mind - especially in the case of Reyna, Moksha, and Victor - while in practice every one just goes Pingala and Magnus in every game. IMHO they need some tweak to become actually good.
 
How is it they managed perfectly fine with giving every civ in 5 a distinctive set of colours, and in 6 you can end up with like 3-4 civs in the same game, on the same continent, that are all some version of white and red?
The Civ 6 colour palette is only 28 colours, plus black. I understand the occasional nod back to the original Civ, but limited palettes took the path of the dodo years ago. They could at least look at adding in another 8 base colours to add a bit more variety. With Civ 7 I would hope for a more interesting way of defining player heraldry, but I'm not sure about how you'd do that at the moment.
With respect to Sweden's colours, there's a defined colour used for XP gain (XP_Blue) which is perfect for Swedish blue. It's just not used in the player / AI definitions.

I'd be keen to see the demise of World Congress and Religious Victory type in Civ7.
 
What's wrong with City-States? They take up too much space?

No point in getting rid of the immortal leaders. It's part of what makes Civilization Civilization. Otherwise, it will be something like Humankind. They can definitely tone down the leader animations if that takes up too much resources. Talking Civ Leaders was what drawn me into Civ in the first place (with Civ5).
 
I preferred the old worker instead of builders with charges.
Worker charges are annoying, and I would like them to cancel this concept, but instead they could set the price for building improvements directly from the city menu, or building an improvement could temporarily reduce the city's production.
They could simply use some mechanism that forces the player to consider whether he needs improvement and when to build it, but without having to constantly move the workers around the map.
 
They can definitely tone down the leader animations if that takes up too much resources. Talking Civ Leaders was what drawn me into Civ in the first place (with Civ5).
As much as I adore the leader animations in Civilization VI, I'd happily take them being simplified in exchange for more variety. One of Civilization IV's biggest draws for me is the sheer amount of choice in leaders.
 
here is my controversial take of the day. get rid of range, except in the modern era. first of all, archers can't shoot over 50 km. second, humans ability to abuse range and the AI's incompetence using it is one of the key reasons why AI combat is so poor. if we are going to do 1upt, just go all in and make every war a horrible mosh pit.
 
1. Agendas, I think everything has already been said by the others.

2. Cutting the Atomic Age, I like immersive games, and cutting the atomic age would make the earlier ages bigger and more immersive. Not to mention that the late game is long and boring, and having three ages to represent ~150 years is completely unnecessary for me.
As for the future era, it's ok for me, but I don't like how it's implemented. If you are not playing scientific victory you have no incentive to go into the future era.

3. Cutting 1UPT, this makes war logistics quite complicated. I think this is why AI is hardly able to conquest another civ.

4. Some ridiculous AI behavior, it does not make sense to me for a leader to hold a grudge against a war that happened centuries ago, or a leader on the other side of the world complaining that you are making war.

5. Reshape religious victory and religion as a whole.
 
3. Cutting 1UPT, this makes war logistics quite complicated. I think this is why AI is hardly able to conquest another civ.

I'm in the camp of "Keep 1UPT while rise base movements for all the units"; faster units can solve a lot of logistical problem from the AI. With mods that allow every unit having one more movement I have seen AI successfully conquered each other's walled capital using speedy catapults.
 
Certain features of Civ 6 that are struggling are systems of Civ V that they tried re-working (GW Themes, World Congress) that ended up being worse than V's iteration.

Specialists also come to mind, they feel so insignificant like why do the buildings provide GPP and not specialists when Great People are literally super specialists of their field...

I like city-states and their unique suzerain bonuses but the envoy system could be worked on.

Agendas need to go. Completely.

Jersey System is OK but a lot of the colours in Civ 6 are ugly imo. Khmer orange-on-purple. The harsh yellows of Arabia and Kongo.

Civs' theme music as background music. It gets very repetitive very quickly.
 
I'm not a fan of housing. I'd rather have health as an obstacle to runaway population growth if one is necessary.

Climate change (distinct from natural disasters, which I'm fine with) is definitely something I'd like to see axed. I don't want to be punished by the map for building railroads and military units in a 4X game.

I feel like loyalty could probably be rolled into culture. Likewise for diplomatic favor and influence.

The Future Era can go as far as I'm concerned. Civ is my 4X game of choice in part because of the historic theme, so giant robots and fictitious governments don't do it for me.

Lastly, count me as a +1 to those pining for an end to agendas and the jersey system.
 
I like 1UPT but they should allow more for combination of different troops, not just support units. I do not want a return of stacks of doom.

World Congress needs a rework. Should happen only when all civs are discovered. Proposals should be initiated by civs.

Useless units should be removed entirely or reworked. (I do not use military engineers much or the higher level recon units)

Fade-in transition for leaders should be gone and make sure the leader stance and faces should match their mood. No more kudos when they clearly hate you.
 
Useless units should be removed entirely or reworked. (I do not use military engineers much or the higher level recon units)
Military Engineers are situationally useful for railroads and mountain tunnels, but I agree it would be simpler just to let Builders do those things. Higher level recon units are a nice idea that suffer in implementation.
 
Agendas

The way era score is handled, especially how “extra” points are essentially wasted if you shoot past the threshold. This leads to all kinds of gamey nonsense like deliberatly delaying finishing a wonder or popping a goody hut

The absurd amount of RNG that effects the early game, which compounds with the runaway snowball effect of early leads

I sent my scout north and find barbarians. Had I sent it south, I would have beat my neighbours to several powerful city states and gotten the free envoys. This is pure luck and can have huge impact.

The first tier of rewards should be granted to eveyojr that contacts the city state

Low move factors + 1 per tile is torture. Adding even one movement point makes a huge difference

No mods on console. It Bethesda of all people can make this work, Fireaxis has no excuse
 
I'll add maybe a slightly contentious point: One unit per tile (1UPT).

I see the appeal of 1UPT, but that appeal just rapidly breaks down when I end up with 20+ land units, 15 naval units, and 10-15 air units that ALL need to be moved/ordred ONE at a time, EVERY TURN.

If they don't bring back unit stacks, then they at the minimum need to streamline large scale unit movement.

I'm personally a bigger fan of making army stacks that can become bigger as the game progresses (better logistics), potentially with a separate tactical battle map.

I was perfectly happy with stacks of doom. At least the Civ4 AI could wage war with some degree of competence. I've never seen the allure of creating a more tactical game when the tactical challenges Civ5/6 presents are second rate at best. If you *are* going to have a tactical aspect to a game then do it right. Take the battles off the main map and put them on a battle map. And ideally have a quick resolution mode available for those of us who don't want to be bothered.
 
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