iammaxhailme
Deity
- Joined
- Jun 4, 2015
- Messages
- 2,020
If you save your configuration with a blank seed, it will automatically generate a new one when you create the game.
Whoa, I've gotta try that.
If you save your configuration with a blank seed, it will automatically generate a new one when you create the game.
Meanwhile somebody playing with Peter is laughing in Russian!and even Curator for Pingala, long before you can even use them?
Meanwhile somebody playing with Peter is laughing in Russian!![]()
I had the same. Set the game to 0 CS because I want all CS to come from Barb camps. Am currently building Oxford U and still haven't seen a city states. Pumping money in remote camps but the bar doesn't move : /
Edit: read through the rest of the posts. Will start a new game with 1 CS selected and see what that does.
They start discussing this @31:25 in the livestream after Pete reads the question from chat. Anton even explained the process, but I got the impression they might not have considered this particular case beforehand.I followed the stream and there were quite anumber of questions and answers regarding the exact rules for the CS evolving, but I can't remember having heard a statement about this special case (but it could be easily that I missed it)
THANK YOU! Will try that in my very next game.If you save your configuration with a blank seed, it will automatically generate a new one when you create the game.
No need for starting City statesat first game with clan Mode, Lisbon appeared at my side
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Are you sure on that? What was your exact setup? I runned now a quick test with an identical setup, just once with CS=0 and CS=1. The progress bar just does not fill if you select 0 starting CSs. No by the small amount per turn and not for actions supposed to boost this process. In the game where a set CS=1, the first clan I met had already made some progress.
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BTW, another nice feature of this mode is that the EXP for permanently dissolving a Clan isn't subject to the limited-exp-from-barbs-ruleSo you have the perfect tool to promote your scouting units - and I see especially the Cree and Inca UUs benefitting from this.
Nothing from FXS. Perhaps you had a mod update?Something just downloaded again, what was it?
Nothing from FXS. Perhaps you had a mod update?
How can I find out?
I think it makes them more coherent and synergistic and for me that is what I value most. It also kills the "build army in Oligarchy, fight in Autocracy" meme which was always the right way to play war.Really, the biggest issues for me is that it makes early government choices less interesting
Is anyone else finding they get a Eureka when they clear a Barb Camp - this just happened in my current game which is somewhat over powered for Babylon!!
Yeah, You can get eureka from clearing barb camps. I guess we can tinker with it here:Is anyone else finding they get a Eureka when they clear a Barb Camp - this just happened in my current game which is somewhat over powered for Babylon!!
<Replace Name="BARBARIAN_CLANS_TECH_STEAL_INTERVAL_STANDARD" Value="20" />
<Replace Name="BARBARIAN_CLANS_TECH_STEAL_VARIANCE_STANDARD" Value="10" />