Discussion in 'Civ6 - General Discussions' started by Laurana Kanan, Feb 25, 2021.
Given the development cycles I don't think it was realistic to expect this today.
Not downloading yet. I should be doing other things anyhow, I guess.
There are also 3 new achievements. I don't have it in english, so here a poor translation:
Limited edition: Train a unique unit from a Barbarian Outpost.
Commission: Ask a ransom for 5 units from Barbarians Outposts within a game (yeah, this is written in french as if a civilization can rob barbarians and then ask for a ransom... When I say that the french translation is quite strange sometime)
Best enemies: Hire, bribe and loot the same Barbarian Outpost.
Edit: feel free to put the real english one.
Restarting steam worked for me, but it queued it so I just had to say download now at that point.
Just started. 157.1 MB
Not if you have enough gold.
Just realized that Water Park bonuses now apply to Mexico City (Toronto). It's about time.
What? I mean this line is unintelligible if I didnt know what it should mean.
The Earth Godess nerf is pretty significant. I wonder if the change to Entertainment buildings is supported by data or just because the building is not used frequently. Aren't amenities more of a fundamental problem than just numbers?
Otherwise the changes are OK. Looking forward to barbarians. Love how Carl got into that roleplay xD.
I have been asking for this specific change for years, the exact card slots. They even flipped autocracy and oligarchy’s card slots to be better aligned. I’d given up on asking for that.
I will pretend this was 100% me and not, you know, mass advocacy for obvious balance changes.
Update is up now !
Yes, it was nice while it lasted.
The Dev giveth us a Preserve, and the Dev then taketh away faith in Earth Goddess. Only fair, I guess Now you must sacrifice more sweat off your back to gain comparable amount of faith in the earth.
It took me a few reads to parse the sentence too. I think it means that the suzerain bonus now applies to water parks. Not that the city state now must build water parks.
Yeah, going through the notes without thinking about it much, I thought Mexico City got a free ferris wheel for some reason.
I didn't think Earth Goddess was too OP before this - it's situational, granted, but I can't say if in an average game I have twice the number of tiles that are breathtaking vs having stone quarries, for example. I liked having a pantheon that was God Tier in some cases and useless in others.
Arena upgrades are good. Sad that there's no Monopoly fix for tourism. Otherwise looking forward to some new governments and barbarians for the game I start up later today. Now just gotta think about who to use...
So, another game mode with the previous one still being broken? No fix for AI not improving their resources? I'm disappointed tbh
It must have been just copied from internal todo list.
Should have read:
[Rise and Fall, Gathering Storm] Added the Water Park buildings to Toronto (Rise and Fall) and Mexico City (Gathering Storm) suzerainty bonus effect.
Three mistakes in a sentence in patch notes...
I'm a little disappointed that the tourism bug in the corporations mode didn't get fixed. It's quite clear that the multiplier is erronously multiplied by the number of other civs in the game, which is then applied a second time to every civ (in the normal tourism calculations), which seems like a fairly simple code fix.
1.) So they did actually NOT fix that bug "make this deal more equitable"?
2.) No rebalancing of the monopoly effects?
3.) Still no change to that crappy deal UI?
Will check it out.
I feel as if it's a bit too optimistic to expect an immediate fix. As I stated before, March or April is when I expect it to be fixed.
As @Kupe Navigator posted, there is a mod fix to this.
For those upset about the Monopolies bug, the reason it is probably not fixed is that the release pipelines are pretty set in stone by the publisher. We know that 2KQA approves updates and then they are also releasing for multiple consoles. I would not be surprised if this update was already 'code/feature frozen' at the beginning of the month. Hot fix would have been nice, I agree, but maybe they didn't do a hot fix as that could lead to a regression elsewhere in the code.
Not mentioning or fixing the Tourism multiplier issue with Monopolies mode is indefensible
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