Pickledtezcat
Chieftain
Hi all, I'm currently working on a small project to make a history simulation game.
I'm going to be using the Blender Game Engine and coding in Python.
You can find a topic on the Blender artist's forum with info about graphics and code and all that, but what I'm looking for here is some help with the history and social content of the game.
The idea is that the game would be somewhat like civilization (Most similar to civ I in graphics style, using single images for units and a flat 2d world map) but instead of leading a single civilization from 3000bc to 2000ad you would instead hop from one civilization to another as they change, rise fall, merge or mutate.
For example:
Scandinavian Reindeer herders > Vikings > Norse > Normans > English > United States
You will get to choose how you switch (for example after 1066 you could remain with the Normans who would join with the Franks and could become part of France or The Holy Roman Empire). It's also an alternative history sim, so you could end up conquering France instead of England, or perhaps settle Brazil instead of North America.
The game will feature states (players) which can be part of a larger Nation, league or Civilization (team). Old states and nations may become unstable and fragment. New states will rise and their identity will depend on their location, time period and cultural herritage. For example a new state starting in Medieval Brittany might be Amorica, if the citizens are predominantly Celtic, or it might be Normandy if they are Scandinavian, or it could be Northern France (distict from France, which would automatically become Southern France) or maybe even Islamic France, Or Aztec France if a foreign (non historical) power is there.
The game is going to be largely about trade, and dimplomacy, Cultural development and scientific progress rather than combat. You can fight wars, and even build large empires, but most large empires are transitory, the largest Empires in history fell apart often within a single century.
What I'm looking for is lists of nations, civilizations, cultures and toponyms.
Also ideas for tech trees, types of units and resources.
If you'd like to suggest a civilization or nation I could do with the following:
Names (The most common name of the state) ex: England, The English
Adjectives (What the people are called) ex: English
Location (Real world Modern region from which to spawn) ex: South East England
Ethnic makeup (possible parent civs) ex: Germanic, Celtic
Favoured Colours (for use in the flag) ex: white, red
Favoured Emblems (for use in the flag) ex: Dragon, Horizontal Cross
Favoured Religion (for use in calculating spawn probablities) ex: Christian
Favoured Ideology (How are they ruled?) ex: Kingdom
Main Cities (No more than 4) ex: London, Winchester, Portsmouth
Dynasties (Names of up to 4 famous Dynasties*) ex: Plantaganet, Tudor, York, Jacobite
Possible Colony/break away states (Name of the state, not the city if possible) ex: Australia, Canada, America
Time/Tech period (Spawn window) ex: Middle Ages
Individual kings or Queens if no Dynastry information exists.
Other example would be:
Korea,The Koreans/Korean/Korean Peninsula/East Asian/White, Dark Pink/Taeguk, Yin-Yang/Buddhism,Confucianism/Kingdom/Seoul,Pyeongyang,Gyeongju/Goguryeo, Shilla,Joseon/None/Bronze Age
Aztec,The Aztecs/Aztec/Mexica/Mexican/Mexico City/Meso American,South American /Jade Green, Dark Red/Eagle, Snake/Meso American Pantheon/Empire/Tenochtitlan, Texcoco, Tlacopan/Itzcoatl, Huitzilihuitl, Moctezuma/None/Neolithic
The beaker Culture/Beaker People/None/None/Portugal/None/Dark Brown, Random/Cup,Axe Head/None/Loose Culture/None/None/Neolithic
If you seperate the entries with forward slashes and commas between multiple entries I can easily add them to a spreadsheet wich can then be used to create a dictionary for the Game engine to use in creating States or Civilization. If a peice of infomation is missing write None, with a capital "N".
I'll also post some ideas about Inovations(techs), Traditions(civics), Religions, Ideologies, Military units etc... so I can get some feedback on my ideas.
Thanks for taking a look and thank you in advance if you decide to contribute. It's a non-profit project and one that I come back to from time to time, hoping to get it finished eventually.
I'm going to be using the Blender Game Engine and coding in Python.
You can find a topic on the Blender artist's forum with info about graphics and code and all that, but what I'm looking for here is some help with the history and social content of the game.
The idea is that the game would be somewhat like civilization (Most similar to civ I in graphics style, using single images for units and a flat 2d world map) but instead of leading a single civilization from 3000bc to 2000ad you would instead hop from one civilization to another as they change, rise fall, merge or mutate.
For example:
Scandinavian Reindeer herders > Vikings > Norse > Normans > English > United States
You will get to choose how you switch (for example after 1066 you could remain with the Normans who would join with the Franks and could become part of France or The Holy Roman Empire). It's also an alternative history sim, so you could end up conquering France instead of England, or perhaps settle Brazil instead of North America.
The game will feature states (players) which can be part of a larger Nation, league or Civilization (team). Old states and nations may become unstable and fragment. New states will rise and their identity will depend on their location, time period and cultural herritage. For example a new state starting in Medieval Brittany might be Amorica, if the citizens are predominantly Celtic, or it might be Normandy if they are Scandinavian, or it could be Northern France (distict from France, which would automatically become Southern France) or maybe even Islamic France, Or Aztec France if a foreign (non historical) power is there.
The game is going to be largely about trade, and dimplomacy, Cultural development and scientific progress rather than combat. You can fight wars, and even build large empires, but most large empires are transitory, the largest Empires in history fell apart often within a single century.
What I'm looking for is lists of nations, civilizations, cultures and toponyms.
Also ideas for tech trees, types of units and resources.
If you'd like to suggest a civilization or nation I could do with the following:
Names (The most common name of the state) ex: England, The English
Adjectives (What the people are called) ex: English
Location (Real world Modern region from which to spawn) ex: South East England
Ethnic makeup (possible parent civs) ex: Germanic, Celtic
Favoured Colours (for use in the flag) ex: white, red
Favoured Emblems (for use in the flag) ex: Dragon, Horizontal Cross
Favoured Religion (for use in calculating spawn probablities) ex: Christian
Favoured Ideology (How are they ruled?) ex: Kingdom
Main Cities (No more than 4) ex: London, Winchester, Portsmouth
Dynasties (Names of up to 4 famous Dynasties*) ex: Plantaganet, Tudor, York, Jacobite
Possible Colony/break away states (Name of the state, not the city if possible) ex: Australia, Canada, America
Time/Tech period (Spawn window) ex: Middle Ages
Individual kings or Queens if no Dynastry information exists.
Other example would be:
Korea,The Koreans/Korean/Korean Peninsula/East Asian/White, Dark Pink/Taeguk, Yin-Yang/Buddhism,Confucianism/Kingdom/Seoul,Pyeongyang,Gyeongju/Goguryeo, Shilla,Joseon/None/Bronze Age
Aztec,The Aztecs/Aztec/Mexica/Mexican/Mexico City/Meso American,South American /Jade Green, Dark Red/Eagle, Snake/Meso American Pantheon/Empire/Tenochtitlan, Texcoco, Tlacopan/Itzcoatl, Huitzilihuitl, Moctezuma/None/Neolithic
The beaker Culture/Beaker People/None/None/Portugal/None/Dark Brown, Random/Cup,Axe Head/None/Loose Culture/None/None/Neolithic
If you seperate the entries with forward slashes and commas between multiple entries I can easily add them to a spreadsheet wich can then be used to create a dictionary for the Game engine to use in creating States or Civilization. If a peice of infomation is missing write None, with a capital "N".
I'll also post some ideas about Inovations(techs), Traditions(civics), Religions, Ideologies, Military units etc... so I can get some feedback on my ideas.
Thanks for taking a look and thank you in advance if you decide to contribute. It's a non-profit project and one that I come back to from time to time, hoping to get it finished eventually.