Simon_Jester
Prince
- Joined
- May 13, 2011
- Messages
- 495
The sheer diversity and ancient-ness of the leader lists works against me; I'm familiar with modern world history and ancient European and Mesopotamian history (mostly), but not so much with premodern history in other regions of the world.
Let's identify Civics that really need more leaders to favor them, just to keep things mixed up. With 140 leaders and 36 civics, a "balanced" number would be about four leaders per civic. 2-6 is reasonable, having a dozen people favor the same civic just means that games will artificially tend to converge on those civics and the civilizations that use them will be ahistorically popular.
The ones that need more:
-Despotism(?)
-Proclamation, Codification
-Tribalism(?), Social Welfare
-Reciprocity(?), Redistribution, Bureaucracy, Environmentalism
-Militia(?), Mercenaries
-Paganism(?), Fundamentalism
Let's try to have at least two leaders per civic if we can.
Meanwhile, the following civics are FAR too popular, and we should be actively looking for any pretext to move leaders away from them:
-Monarchy, Free Market, Vassalage.
These civics are so common that "will make you more popular with some foreign leaders" becomes almost a de facto extra bonus for the civic; in a large-map game there will nearly always be at least one Monarchy-loving leader in play, possibly more than one, for example.
Some ideas: For Fundamentalism, how about a Native American, Polynesian, or other such leader who rallied traditional culture against foreign intruders?
For Social Welfare, how about an ancient ruler famous for equitably distributing resources among rich and poor?
What about a leader who pioneered some kind of efficient use of land or resources for Environmentalism?
__________________
More specifically:
Willem van Oranje was the founder of the Dutch state, a small, rich, dense country that relied heavily on fortifications to defend itself and fought its greatest wars in the 17th century- Europe's great age of mercenaries. Perhaps Willem's favored civic should be changed to Mercenaries, to reflect Dutch military innovation and wealth during that period.
(I also note that Free Market economics as we now know them would be unwelcome to many ancient 'trading' leaders- the Dutch were very anticompetitive, even to the point of starting naval wars with England over their control of foreign trade).
Gilgamesh should definitely be moved to something a bit more imaginative, as noted before.
Let's identify Civics that really need more leaders to favor them, just to keep things mixed up. With 140 leaders and 36 civics, a "balanced" number would be about four leaders per civic. 2-6 is reasonable, having a dozen people favor the same civic just means that games will artificially tend to converge on those civics and the civilizations that use them will be ahistorically popular.
The ones that need more:
-Despotism(?)
-Proclamation, Codification
-Tribalism(?), Social Welfare
-Reciprocity(?), Redistribution, Bureaucracy, Environmentalism
-Militia(?), Mercenaries
-Paganism(?), Fundamentalism
Let's try to have at least two leaders per civic if we can.
Meanwhile, the following civics are FAR too popular, and we should be actively looking for any pretext to move leaders away from them:
-Monarchy, Free Market, Vassalage.
These civics are so common that "will make you more popular with some foreign leaders" becomes almost a de facto extra bonus for the civic; in a large-map game there will nearly always be at least one Monarchy-loving leader in play, possibly more than one, for example.
Some ideas: For Fundamentalism, how about a Native American, Polynesian, or other such leader who rallied traditional culture against foreign intruders?
For Social Welfare, how about an ancient ruler famous for equitably distributing resources among rich and poor?
What about a leader who pioneered some kind of efficient use of land or resources for Environmentalism?
__________________
More specifically:
Willem van Oranje was the founder of the Dutch state, a small, rich, dense country that relied heavily on fortifications to defend itself and fought its greatest wars in the 17th century- Europe's great age of mercenaries. Perhaps Willem's favored civic should be changed to Mercenaries, to reflect Dutch military innovation and wealth during that period.
(I also note that Free Market economics as we now know them would be unwelcome to many ancient 'trading' leaders- the Dutch were very anticompetitive, even to the point of starting naval wars with England over their control of foreign trade).
Gilgamesh should definitely be moved to something a bit more imaginative, as noted before.