So.. My friend and I live in a dorm, and play RiFE on a daily basis over LAN. Yesterday we talked about writing a "report" on some multiplayer-issues we have seen. Do with this what you want, we just thought it maybe could help in some way.
Also, probably a lot of known bugs will come up in the following (so, please don't comment on that, unless you have some ideas to avoid it.. the "known bug" comment isn't really that needed)
Our options usually are as follows:
Monarch Difficulty
Advanced Start
Normal Game Speed
No Tech-trading
Inceasing Difficulty
Familiar Faces
Out of Sync:
In general the game runs quite smoothly - A lot better than RiFE 1.24.
When playing RiFE 1.24 we had to play on the same team, to avoid OOS every single turn due to ranged-attack issues.
That being said, we still get quite a lot of OOS's.
From what we have observed, the following can cause OOS:
Casting World Spells
Casting City Spells
When one player has hit Enter, and while waiting for the other player enters the 'pedia, a city, civic-advisor, actually, any advisor - This doesn't give a OOS every time, and not necessarily when you are IN the city-menu, but when entering/leaving the menu while the computer is loading for the following turn.
Ranged Attacks still seem to be able to cause OOS. I.e. fighting against Ljosalfar is a biatch, since they have loads and loads of archers, and we get a lot of OOS when fighting them. Also, we noticed, that when some enemy unit, outside our range of view, is firing at some unit one player actually can see, it can cause OOS.
We also speculate a bit in stealth-units...
The OOS-issue has gotten A LOT better with the new version. We don't have to play as teams any more, but we have still had a couple of games we had to abandon because of OOS - We simply grew tired of reloading the game every single turn...
Special Barb Units:
Since 1.30 came out, we have only seen a very few barbarian/animal heroes, who pop up in every single game, while others we haven't seen since the last version.
The ones we ALWAYS see (and sadly, have to deal with):
Acheron
Ones that only show up when a player (not AI) plays Lanun:
That Ghost-ship-thingie
Big old seamonster, who is kraken-like.
Some that show up occasionally:
The monkeys.
The ones we miss:
Orthus
The one we haven't seen, but don't miss:
That long-sighted goblin mo-fo!
If I've forgotten some, they haven't showed up.
Tips for playing Multiplayer:
AI:
After the new patch, we quickly realized that the AI sucks with the new health system. To make up for this, we usually team the computers up in teams of two - This seems to make them last longer before we rule the world. - We even had a few games where one of us got killed!
Races:
We have started playing with the Familiar Faces challenge on, since the computer tends to make better use of the Major Leaders (especially the ones with the Expansive trait). Other than that we let the AI play random civs.
We often change civs ourselves, just to try out different stuff, as most people do in single player...
Entertainment:
We have found that this game is enjoyed WAY better when drinking a couple of beers while playing... It takes the edge off of reloading-rage when the game crashes/OOSs, and also, it kindda makes the AI a little harder to crush, when suddenly, one player who has been building a nice kingdom with RoK, suddenly decides he wants to see the world burn, founds Ashen Veil, screws his economy over, and goes in "Unholy Crusade"-mode on the world...
Conclusion:
We enjoy RiFE a lot! After studying medical textbooks all freaking day, it's nice to come home, play an hour or two of RiFE while drinking a beer or two.. So, thanks a lot!
Also, we will start saving the games where the OOS is especially heavy, so that at some point, maybe someone with more knowledge of the issue than us can have a look at it.
P.S.: Any issues we have that aren't related to multiplayer, we make sure to post in other topics.
Also, probably a lot of known bugs will come up in the following (so, please don't comment on that, unless you have some ideas to avoid it.. the "known bug" comment isn't really that needed)
Our options usually are as follows:
Monarch Difficulty
Advanced Start
Normal Game Speed
No Tech-trading
Inceasing Difficulty
Familiar Faces
Out of Sync:
In general the game runs quite smoothly - A lot better than RiFE 1.24.
When playing RiFE 1.24 we had to play on the same team, to avoid OOS every single turn due to ranged-attack issues.
That being said, we still get quite a lot of OOS's.
From what we have observed, the following can cause OOS:
Casting World Spells
Casting City Spells
When one player has hit Enter, and while waiting for the other player enters the 'pedia, a city, civic-advisor, actually, any advisor - This doesn't give a OOS every time, and not necessarily when you are IN the city-menu, but when entering/leaving the menu while the computer is loading for the following turn.
Ranged Attacks still seem to be able to cause OOS. I.e. fighting against Ljosalfar is a biatch, since they have loads and loads of archers, and we get a lot of OOS when fighting them. Also, we noticed, that when some enemy unit, outside our range of view, is firing at some unit one player actually can see, it can cause OOS.
We also speculate a bit in stealth-units...
The OOS-issue has gotten A LOT better with the new version. We don't have to play as teams any more, but we have still had a couple of games we had to abandon because of OOS - We simply grew tired of reloading the game every single turn...
Special Barb Units:
Since 1.30 came out, we have only seen a very few barbarian/animal heroes, who pop up in every single game, while others we haven't seen since the last version.
The ones we ALWAYS see (and sadly, have to deal with):
Acheron
Ones that only show up when a player (not AI) plays Lanun:
That Ghost-ship-thingie
Big old seamonster, who is kraken-like.
Some that show up occasionally:
The monkeys.
The ones we miss:
Orthus
The one we haven't seen, but don't miss:
That long-sighted goblin mo-fo!
If I've forgotten some, they haven't showed up.
Tips for playing Multiplayer:
AI:
After the new patch, we quickly realized that the AI sucks with the new health system. To make up for this, we usually team the computers up in teams of two - This seems to make them last longer before we rule the world. - We even had a few games where one of us got killed!
Races:
We have started playing with the Familiar Faces challenge on, since the computer tends to make better use of the Major Leaders (especially the ones with the Expansive trait). Other than that we let the AI play random civs.
We often change civs ourselves, just to try out different stuff, as most people do in single player...
Entertainment:
We have found that this game is enjoyed WAY better when drinking a couple of beers while playing... It takes the edge off of reloading-rage when the game crashes/OOSs, and also, it kindda makes the AI a little harder to crush, when suddenly, one player who has been building a nice kingdom with RoK, suddenly decides he wants to see the world burn, founds Ashen Veil, screws his economy over, and goes in "Unholy Crusade"-mode on the world...
Conclusion:
We enjoy RiFE a lot! After studying medical textbooks all freaking day, it's nice to come home, play an hour or two of RiFE while drinking a beer or two.. So, thanks a lot!
Also, we will start saving the games where the OOS is especially heavy, so that at some point, maybe someone with more knowledge of the issue than us can have a look at it.
P.S.: Any issues we have that aren't related to multiplayer, we make sure to post in other topics.