Maniac
Apolyton Sage
I just have to say that the final techs give the impression of a very sudden end to the tech tree - it's sort of a downer not to get a lot of cool things with discovering something so awe-inspiring sounding like "Transcendence"!
That's the dilemma of the end of the tech tree. If you place cool ideas at the end of the tech tree, it means you only get to experience those cool ideas for a very short time - wouldn't it be more fun to place them earlier in the tech tree?? But then you get the problem there's nothing interesting left for the end of the tech tree! Anyway, I'm certainly aware of the issue, and as I think of cool ideas, I'll definitely continue changing the end of the tech tree.
I don't think theme merging at the end of the tech tree is a good idea though. Rather I prefer the opposite, as it can be a solution to the "if you place cool game concepts at the end of the tech tree, you'll hardly ever experience them" problem. If you keep the end of the tech tree wide, and in addition allow players to easily b-line to the end of a theme, it becomes possible to experience those cool concepts at the end of the tree at least in some games.
Take Personality Transcription. That's sort of endgame-ish (well, a little less now I've made the tech a level lower). In my current Peacekeeper game I've b-lined straight for that tech. The third most advanced tech I have is two tech levels lower, and it'll be a very long time before I research another tech of that same tech level. So in some games I might research Personality Transcription so late to be useless, but at least in this particular game I can experience an endgame benefit for a large portion of the game.
Finally, a small criticism with an early building: The network node is too useless after the early game - the +2 beakers are great at the start, later they have much less impact
Two beakers for 40 hammers?? It's hard to find a better deal.
I don't like having sort of "dead" choices lying around.
The code for free buildings with tech is a solution for building choices that have become boring. The problem for the Network Node is that it gives a Librarian slot. It may be undesirable to have the free specialist of all new bases be a Librarian. Plus +2 science in all new bases encourage ICS. That's ok for Hybrids, but not really intended for the other strategies.
Is that an impossible conversion or could someone else code that up to put them in? If they were converted would it be tricky to wire them in?
It's certainly possible.
The XML part is trivial. The python part should be easy to. However the SMAC movies need to be converted from their original format to avi using the Wing Commander Movie Player, and then from avi to bik using RAD Video Tools. Other people have succesfully converted the SMAC movies to avi using the WC movie player, however for me the program produces corrupted files. So I can't convert these movies myself. If you want to convert those movies and upload them somewhere for me, I'd be more than happy to attach the WC movie player, and do the XML, Python etc part.
As with the SMAC sounds, I don't ever intend to include those movies in the main Planetfall file though. They would make the download size (or rather for me upload size) too big.
Re the Spartans, I should probably play a game with them myself before I comment further on that subject.