xienwolf
Deity
Could you please explain so I know what to expect viz a viz the differences of AC 90 in FF?
Thanks from one of the dopey ones.![]()
First, Loyalty will work differently after the next patch/release/whatever. Instead of just having th eunit die, it will remove Loyalty from the unit, forcing you to need to recast the spell before it turns Barbarian again.
As for how things are working right now, and would play at AC 90:
FfH:
lots of AI units gain Enraged, eventually they turn Barbarian and slaughter themselves against well defended cities one-by-one.
a few Human units gain Enraged, but the player was prepared with Loyalty so nothing happens except they are stronger and quicker
end result: Avatar gains a couple of units from the AI, but they mostly die immediately with no Barbarian benefit noticed. The Human gets a couple units that are stronger
FF:
lots of AI units gain Enraged, eventually they turn Barbarian and slaughter themselves against well defended cities one-by-one.
a few Human units gain Enraged, but the player was prepared with Loyalty and goes looking for fights with them. Most get into battles to clear the condition and remain alive, quite a few eventually die off.
end result: Avatar gains a couple of units from the AI, but they mostly die immediately with no Barbarian benefit noticed. The Human loses a few units, but doesn't have to worry about them attacking him.
Next versions of FF:
Human units gain enraged, but the player was ready with Loyalty, and gathers all enraged units together in a stack with an adept/mage who can cast Loyalty on them each time it wears off, thus preventing any of them from ever going Barbarian. Human gains stronger units, at the cost of performing a little bit of micromanaging.