xienwolf
Deity
Yes, it is the same mechanism as Sentry. Perhaps I should design it as a completely seperate action instead of a modified behaviour for standard Healing? Hadn't thought about cities under seige when I made the tweak, just scouting units or captured animals who need to heal and get forgotten, then eaten.
HN unit healing is an issue because they consider even neutral territory to be enemy territory and have abysmal heal rates as a result (IIRC, someone else found that issue)
Wither needs Pool of Tears (maybe Shrine of Sirona as well) to heal it unfortunately. And yes, it brings your heal rate below zero, but forunately the units aren't allowed to have a negative heal rate so it just means you can never naturally heal again.
@cde2006: You can get the sourcecode in the first post of the Mod-Modders guide thread. Any input is quite welcome, especially in regards to efficiency and AI
HN unit healing is an issue because they consider even neutral territory to be enemy territory and have abysmal heal rates as a result (IIRC, someone else found that issue)
Wither needs Pool of Tears (maybe Shrine of Sirona as well) to heal it unfortunately. And yes, it brings your heal rate below zero, but forunately the units aren't allowed to have a negative heal rate so it just means you can never naturally heal again.
@cde2006: You can get the sourcecode in the first post of the Mod-Modders guide thread. Any input is quite welcome, especially in regards to efficiency and AI
