FF Manual ???

Elohim do not have Tolerant and they gain Civ Traits, Civ wide health and happiness via visiting certain Unique places on the map. (walking a unit on to them)
 
OK, I've almost done with the Archos page, try to follow the same syntax.

I.e. if you want to make a link for a unit, use [[UNIT:Unitname|Unitname]], for unitcombat it's [[UNITCOMBAT:Melee|Melee units]] etc. (HERO for hero, SPELL for spell, CIVILIZATION for civilization, LEADER for leader etc., pretty intuitive).

This is made to avoid possible confusion in case a spell and promotion have the same name, or units and promotions, or something else.
 
I've done a few minor tweaks, adding a little blurb to the aggressive trait, and a little formatting to the archos page for consistency.

I don't know much about wiki editing, but I'll add little bits of content here and there where I can.
 
As far as I can tell, Archos Spiders are well into hidden nationality...So, no, it hasn't been removed.

Imagine my disappointment when I manage to capture *3* griffons early into my first FF game.

Then to find out they do not have hidden nationality, and checking find out none or the wolves or lions I've captured do either :thumbsdown:

OTOH- I do see some cool ideas, so I'll keep playing to see what else is new :)
 
The only reason animals have HN in FfH is to keep them hostile to Barbarian civilizations. Now that animals are their own civilization, they don't need HN. Personally I like it... Makes the Stooges much more valuable.

So if I was playing calabim (or whatever) in regular FfH and captured a bear and it became 'calabim', it wouldn't be hostile to barbarians without HN?

Sorry, I don't understand what you said.
 
Sorry, let me clarify. The wild animals needed HN so that they would not be friendly to the Clan, Doviello, or any other civ with the Barbarian trait. With animals forming their own civilization now, there is no need as the Barbarian trait only grants peace with the Orcish barbarians. Captured animals only had HN because the wild animals have it.
 
I've done a few minor tweaks, adding a little blurb to the aggressive trait, and a little formatting to the archos page for consistency.

I don't know much about wiki editing, but I'll add little bits of content here and there where I can.

Actually I've formatted it back:
Civ. features should go first, everyone who wants to learn civ. mechanic needs them but not everyone reads background text.

I am not sure about your change with traits being listed under the leader. I think they should be to the right to save space. Remember, more info organized in less space is better if not too cluttered.

As for other civs, it's me who did it, and I haven't figured the order of Background/Features before I started to fill Archos. Then I noticed that Features should go first. If you fill other nations go there and swap background and info as you fill. If you're not going to do it, leave it to me, I will do it tomorrow.

Don't do tweaks which take more place while don't add content. At least in case of traits it reduces comfort of recognizing the connection between leader<->traits when there're more leaders than 1.

I like comments you've added to Agressive trait, keep on working :).

Remember a few common rules: the most important things about civilization/unit/anything like stats or main features should come first and flavourful info next. It will help those people who browse the wiki to get info which helps in the game faster, while others who'd like to read stuff like background info or flavourful text can scroll down a bit. This is a usual rule of "catalogue" type gaming wiki.
 
Omg. You ruined my chislev editing =.=.

I've posted their civ. features and it looks like we saved at the same time because I've got a warning that someone changed the wiki at the same time and then my browser crashed. x_x

I redid that section again. Ugghh, Valkrionn :badcomp: :hammer2:
 
Actually I've formatted it back:

Some random examples from other wikis

http://tf2wiki.net/wiki/Soldier

Information: a general paragraph or two, overviewing the subject.
Then below that, there's the Bio, containing multiple links to assorted other pages

http://fallout.wikia.com/wiki/Wazer_Wifle

Another example, again beginning with a general overview.

As I mentioned before, though, I believe a general gameplay-orented overview of the race, should come above the background info. But a big pile of links, like what you have, belongs down at the bottom, I would say. Or alternatively, in a sidebar, like the wazer wifle page.

I am not sure about your change with traits being listed under the leader. I think they should be to the right to save space. Remember, more info organized in less space is better if not too cluttered.

Saving space is irrelevant. Space is an infinite resource.
Arranging the traits under the leader name makes them neater, and more distinguished. Having them all on one line looks messy, and could especially be visually confusing for multiple word traits, like Cold-Blooded. Making each one a seperate line, indented in, shows clearly where each link begins and ends, and being indented under the leader makes it visible who they belong to.

Don't do tweaks which take more place while don't add content. At least in case of traits it reduces comfort of recognizing the connection between leader<->traits when there're more leaders than 1.

Again, formatting. Being visually clear and readable is more important than conserving screenspace.


More examples:

http://en.wikipedia.org/wiki/Gilgamesh
http://starcraft.wikia.com/wiki/Marine_(StarCraft)

Again, the links to lots of sub-topics, are in a sidebar, the page opens with a general summary, and the big pile'o links is down at the bottom.

I'd say, get that general info part into a sidebar, on the right hand side. It's tall but not wide, and is a waste of vertical area if it's above things. It would fit much better on the side. In fact, the widest part there is.... the leader traits, because you have them all on one line.
 
You shouldn't check other wikis to show it.

I am ok with a small description in the beginning, but it's not the main thing in a complex strategy game.

If you open Civilopedia, what do you see first? Right, main stats (str, movement), then main features (abilities, promotions) and ONLY THEN you see background text. You know why is it called background? :)
It's kind of unintuitive to keep it at the beginning.

The main point is to organize units/spells/civilizations and such in the way the civilopedia does it. This way the newcommer will feel more comfortable and it will be easier to find useful info for any civ. player. Other points are secondary.

If you like traits the way Warkirby did it, ok, it's 2v1, I will make it his way. This is too minor issue to start a poll on it :lol:.

The best solution in my opinion: a sidebar with an image, under it stats and abilities. Then the main page will hold the description and background. If you get to it, great :).
 
You shouldn't check other wikis to show it.

You already commented on how "other wikis" do it.

And if we shouldn't check how other wikis have done this sort of thing, then what are we left with? You're right because you say so?
If you open Civilopedia, what do you see first? Right, main stats (str, movement), then main features (abilities, promotions) and ONLY THEN you see background text.

Yes, those things are in a seperate section, off to the left. They're not in the main body of text.
The best solution in my opinion: a sidebar with an image, under it stats and abilities. Then the main page will hold the description and background. If you get to it, great :).
yes, sidebars are best.

any idea how to do them?
 
I like it
Would it be a good idea to have what each UU replaces in there though, or not?

Putting in "Tribesman, replaces Warrior"
would probably be too much, horizontally.

But maybe
"Tribesman - Warrior"
would accomplish it, with less redundancy.
 
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