Blackmantle
King
Well the only thing of my last post, i whould deem worthy of putting into a short basic summary whould be that massing warriors / scouts early and continue to build them until later is a very interesting strategy as sidar (for getting shades). Many people seem to get it wrong in that for sidar its shades vs. military power.
If one plays them right one builds the 1-turn units or fast-build units for ones sades and builds + keeps highly experienced ones / higher-tier ones. Overall one just builds way more units compared to a regular civ (augumented in cap by early greath merchants and bards yielding alot of possible unit-support.). And less infrastructure. If you shade a good part of your early ghosts (later on those are ok for it) or archmages (unless those are level 10 with few promotions because the have failed to dominate Units 7 times in a row in which case shading is a possibility to make room for a new one.) or War-Chariots and the likes you are makeing something wrong (might still be enough to win but another way just works better.).
The rest is just to explain why ghosts are not all that outstanding compared to the rest.
And you sure seem to be playing to low a difficulty with the way you play sidar. Try immortal or at least emperor. (unless you allready do in which case you should try deity.)
For Sidar thats not a big problem anyways since higher difficulties mean more fights which equals more shades. But the battles are not all that much Druids / Warchariots / Archmages vs. Axemen / Hunters / Horsemen / base Religious.
I don't find Gunpowder needed for sidar in particular (because the +1 production to mines does relatively so much less in comparison to other civs) but its another good way to kick butt. Archery-units get augumented by flaming arrows for sidar thanks to enchantment. Its only that the rest of the archery-path is so underpowered and overpriced (techwise.) but as you explain even archery-path might make sense in case of the Arquebus.
Unless playing deity you should be 1 Tier of units ahead anyways at tier 4 at the latest (at full Tier 3 on anything below emperor.) so good odds should be easy to obtain no matter what path you follow. Add to that, sidar units at that time usually start with 3 Promotions on building or up to 5 ones with mounted ones (Shrine of the Champion + Ride) and you got at double whack-the AI which it can hardly resist. Not to mention Power 25-30 City defenders on build make your cities impenetratable sorts of.
Oh and i failed to mention that im a builder as well so im not using their full offensive potential. But immortal / deity without reload (which i just do with sidar currently. immortal / emperor with some reloads for most other civs.) keeps one busy enough with that while still playing a builder-game (also its not a matter of getting virtually all wonders and religions first anymore at that difficulties.).
The Warriors / Scouts mostly level vs. Barbs anyways.
Axemen / Ghosts / Chariots and the likes are rather fit for early-midgame fighting vs. AI. Vs. AI fights also yield more XP so its ok for those to get a few shades from. Just Warriors / Scouts don't do it vs. AI.
If one plays them right one builds the 1-turn units or fast-build units for ones sades and builds + keeps highly experienced ones / higher-tier ones. Overall one just builds way more units compared to a regular civ (augumented in cap by early greath merchants and bards yielding alot of possible unit-support.). And less infrastructure. If you shade a good part of your early ghosts (later on those are ok for it) or archmages (unless those are level 10 with few promotions because the have failed to dominate Units 7 times in a row in which case shading is a possibility to make room for a new one.) or War-Chariots and the likes you are makeing something wrong (might still be enough to win but another way just works better.).
The rest is just to explain why ghosts are not all that outstanding compared to the rest.
And you sure seem to be playing to low a difficulty with the way you play sidar. Try immortal or at least emperor. (unless you allready do in which case you should try deity.)
For Sidar thats not a big problem anyways since higher difficulties mean more fights which equals more shades. But the battles are not all that much Druids / Warchariots / Archmages vs. Axemen / Hunters / Horsemen / base Religious.
I don't find Gunpowder needed for sidar in particular (because the +1 production to mines does relatively so much less in comparison to other civs) but its another good way to kick butt. Archery-units get augumented by flaming arrows for sidar thanks to enchantment. Its only that the rest of the archery-path is so underpowered and overpriced (techwise.) but as you explain even archery-path might make sense in case of the Arquebus.
Unless playing deity you should be 1 Tier of units ahead anyways at tier 4 at the latest (at full Tier 3 on anything below emperor.) so good odds should be easy to obtain no matter what path you follow. Add to that, sidar units at that time usually start with 3 Promotions on building or up to 5 ones with mounted ones (Shrine of the Champion + Ride) and you got at double whack-the AI which it can hardly resist. Not to mention Power 25-30 City defenders on build make your cities impenetratable sorts of.
Oh and i failed to mention that im a builder as well so im not using their full offensive potential. But immortal / deity without reload (which i just do with sidar currently. immortal / emperor with some reloads for most other civs.) keeps one busy enough with that while still playing a builder-game (also its not a matter of getting virtually all wonders and religions first anymore at that difficulties.).
The Warriors / Scouts mostly level vs. Barbs anyways.
Axemen / Ghosts / Chariots and the likes are rather fit for early-midgame fighting vs. AI. Vs. AI fights also yield more XP so its ok for those to get a few shades from. Just Warriors / Scouts don't do it vs. AI.