Well, I hope my turn doesn't disappoint the warmongers out there. We started out at war with both Jonas and Auric. This would be fine except that all of our cities are starving and not producing anything. We have the means to address the problem, but I don't want to waste a perfectly good war, so I look for immediate objectives. There is a huge swath of desolation between us and Jonas already. (I see we razed the city that was adjacent to the Tomb of Succelus (Life Mana)...probably should have kept that one. We should make a note to send a settler that way later) I see two immediate objectives to take from Auric, the little pipsqueak city to our north for the mana and the Fellowship of Leaves HC just for the Hell of it (seems like an excellent reason all things considered.)
With no immediate objectives to take from Jonas, I kill as many of his troops as I can and sue for peace, getting Sailing from him as a throw away tech. All of our cities immediately get happier. I advance on Auric's position.
I also set all of our cities to producing Gambling Houses - they add additional happiness for each 10% of our tax rate(+6 or 7 at our current rate) not to mention a smidgin of gold. Once they are in place, a large part of our happiness problem will be solved for the moment and allow our future wars to last a little longer.
In an ironic twist of fate, it is Capria who pushes the AC high enough to start summoning the Horsemen as she razes a barbarian city near her lands.
and a turn later...
I deal with Stephanos. He's big and mean but no match for stacks of fear-immune Spectres. I am saddened to see that he no longer spawns a mana node where he dies. They must have changed it in a previous patch...
We raze our objectives in Auric's lands and welcome an eventful turn 370.
Yersinia falls to our waves of Spectres...
After we take our immediate objectives from Auric, I sue for peace, which he readilly accepts. Our now happy cities start popping out gambling houses. Our capitol finishes first and I am surprised to see that the engineering guild has not yet been built, so I start it. Someone made the point of how useful it could be earlier and all of their arguments are still true.
We get a Greast Sage which I send to build an Academy in the Veil Holy City.
As I leave the game in your capable hands, many of our cities have finished their Gambling Houses and moved on to Courthouses. Soon, we will be ready to wage war again, but with a stronger economy, and a happier populance. I strongly endorse Ethereal Call for our next tech. Eater's of Dreams should be amazing. They have the unique ability to kill off population in cities to refresh their casting ability. We raze the nonVeil cities as we capture them and eat the rest as we capture them to create our everadvancing Wraith army. Watch the remaining citys fall like dominoes.
Make sure you are giving our conjurors the Spell Extension promotion when they can. It gives their summoned creatures the Mobility Promotion. Giving our conjurors Combat promotions makes their summoned creatures stronger as well.
Think about sending a settler north to get that mana node north of our capitol and another south to the tomb of Succelus.
Oh, and Hyborem just gave us Currency and Bowyers and declared on Auric...
Best of luck.